Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4UIWin32.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4UIWin32
27//
28// Class description :
29//
30// G4UIWin32 is a class to handle a Windows interactive session.
31// It is the Windows version of G4UIterminal.
32//
33// A command box is at disposal for entering/recalling Geant4 commands.
34// A menubar could be customized through the AddMenu, AddButton methods.
35// Note that there are corresponding Geant4 commands to add a
36// menu in the menubar and add buttons in a menu.
37// Ex :
38// /gui/addMenu test Test
39// /gui/addButton test Init /run/initialize
40// /gui/addButton test "Set gun" "/control/execute gun.g4m"
41// /gui/addButton test "Run one event" "/run/beamOn 1"
42//
43// Command completion, by typing "tab" key, is available on the
44// command line.
45
46// Original author: G.Barrand, 1998
47// Revised: O.Pena-Rodriguez, March 2021
48// -------------------------------------------------------------------
49#ifndef G4UIWin32_h
50#define G4UIWin32_h
51
52#define ID_EXIT_APP 40001
53#define ID_OPEN_MACRO 40002
54#define ID_SAVE_VIEWER_STATE 40003
55#define ID_RUN_BEAMON 40004
56#define ID_RUN_CMD 40005
57#define ID_VIEW_SOLID 40006
58#define ID_VIEW_WIREFRAME 40007
59#define ID_PROJ_ORTHOGRAPHIC 40008
60#define ID_PROJ_PERSPECTIVE 40009
61#define ID_ZOOM_IN 40010
62#define ID_ZOOM_OUT 40011
63#define ID_ORIENTATION_XY 40012
64#define ID_ORIENTATION_XZ 40013
65#define ID_ORIENTATION_YZ 40014
66#define ID_ORIENTATION_OBLIQUE 40015
67#define ID_HELP_ABOUT 40016
68#define ID_LOG_CLEAN 40017
69#define ID_LOG_SAVE 40018
70
71#define NUM_BUTTONS 12
72#define MAX_HISTORY_ITEMS 10
73
74#define IDC_MAIN_EDIT 101
75#define IDC_MAIN_TOOL 102
76#define IDC_MAIN_TREE_VIEW 104
77#define IDC_MAIN_COMBO 105
78#define IDC_MAIN_STATUS 106
79
80#include <map>
81#include <vector>
82
83#include "G4VBasicShell.hh"
85
86#include "G4Win32.hh"
87#include <CommCtrl.h>
88
90
92{
93 public:
94
95 G4UIWin32();
96 ~G4UIWin32() override;
97
98 // To enter interactive Win32 loop ; waiting/executing command,...
99 G4UIsession* SessionStart() override;
100
101 // To add a pulldown menu in the menu bar.
102 // First argument is the name of the menu.
103 // Second argument is the label of the cascade button.
104 // Ex : AddMenu("my_menu","My menu")
105 void AddMenu(const char*, const char*) override;
106
107 // To add a push button in a pulldown menu.
108 // First argument is the name of the menu.
109 // Second argument is the label of the button.
110 // Third argument is the Geant4 command executed when the button is fired.
111 // Ex : AddButton("my_menu","Run","/run/beamOn 1");
112 void AddButton(const char*, const char*, const char*) override;
113
114 void Prompt(const G4String&);
115 void SessionTerminate();
116 void PauseSessionStart(const G4String&) override;
117
118 G4int ReceiveG4cout(const G4String&) override;
119 G4int ReceiveG4cerr(const G4String&) override;
120
122 //void TextAppendString(char*);
123
124 private:
125
126 void SecondaryLoop(const G4String&);
127 G4bool GetHelpChoice(G4int&) override;
128 void ExitHelp() const override;
129
130 G4bool CreateComponents(HWND);
131 G4bool ResizeComponents(HWND);
132 void ProcessTabKey();
133 void ProcessEscKey();
134 void ProcessEnterKey();
135 void ProcessUpKey();
136 void ProcessDownKey();
137
138 G4bool ProcessDefaultCommands(G4int);
139 static G4String GetToolTips(G4int);
140 G4String GetHelpTreeToolTips(HTREEITEM);
141
142 static G4String ConvertNewLines(G4String);
143
144 void HelpTreeDoubleClick(HTREEITEM);
145
146 G4bool SaveLogFile(LPCTSTR);
147 void AddText(LPSTR);
148
149 void DoOpenMacro(HWND);
150 void DoSaveViewer(HWND);
151 void DoSaveLog(HWND);
152
153 G4bool InitHelpTreeItems();
154 HTREEITEM AddItemToHelpTree(LPTSTR, HTREEITEM = TVI_ROOT);
155 static G4String GetShortCommandPath(G4String);
156 LPSTR GetItemPath(HTREEITEM);
157
158 void CreateHelpTree(HTREEITEM, G4UIcommandTree*);
159
160 private:
161
162 HWND fHWndMainWindow;
163 HWND fHWndEditor;
164 HWND fHWndToolBar;
165 HWND fHWndComboBox;
166 HWND fHWndComboEditor;
167 HWND fHWndHelpTree;
168 HWND fHWndStatus;
169
170 G4VInteractorManager* interactorManager;
171 HMENU menuBar;
172 std::map<G4int, G4String, std::less<G4int> > commands;
173
174 static LRESULT CALLBACK MainWindowProc(HWND, UINT, WPARAM, LPARAM);
175 // New wndproc for the combo box
176 static LRESULT CALLBACK ComboEditorWindowProc(HWND, UINT, WPARAM, LPARAM);
177
178 G4bool fHelp;
179 G4int fHelpChoice;
180 std::vector<G4String> fHistory;
181 G4int fHistoryPos;
182};
183
184#endif
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4int ReceiveG4cout(const G4String &) override
Definition: G4UIWin32.cc:273
G4UIsession * SessionStart() override
Definition: G4UIWin32.cc:205
~G4UIWin32() override
Definition: G4UIWin32.cc:177
void AddMenu(const char *, const char *) override
Definition: G4UIWin32.cc:331
void PauseSessionStart(const G4String &) override
Definition: G4UIWin32.cc:241
G4String GetCommand(G4int)
Definition: G4UIWin32.cc:360
void AddButton(const char *, const char *, const char *) override
Definition: G4UIWin32.cc:344
G4int ReceiveG4cerr(const G4String &) override
Definition: G4UIWin32.cc:287
void Prompt(const G4String &)
Definition: G4UIWin32.cc:229
void SessionTerminate()
Definition: G4UIWin32.cc:235