28#ifndef G4CollisionNNElastic_h
29#define G4CollisionNNElastic_h
75 std::vector<G4String> colliders1;
76 std::vector<G4String> colliders2;
virtual ~G4CollisionNNElastic()
G4bool operator==(const G4CollisionNNElastic &right) const
virtual G4String GetName() const
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
G4bool operator!=(const G4CollisionNNElastic &right) const
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const
virtual const G4VAngularDistribution * GetAngularDistribution() const