Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4CollisionnpElastic Class Reference

#include <G4CollisionnpElastic.hh>

+ Inheritance diagram for G4CollisionnpElastic:

Public Member Functions

 G4CollisionnpElastic ()
 
virtual ~G4CollisionnpElastic ()
 
G4bool operator== (const G4CollisionnpElastic &right) const
 
G4bool operator!= (const G4CollisionnpElastic &right) const
 
virtual G4bool IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
virtual G4String GetName () const
 
- Public Member Functions inherited from G4VElasticCollision
 G4VElasticCollision ()
 
virtual ~G4VElasticCollision ()
 
G4bool operator== (const G4VElasticCollision &right) const
 
G4bool operator!= (const G4VElasticCollision &right) const
 
virtual G4KineticTrackVectorFinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
- Public Member Functions inherited from G4VCollision
 G4VCollision ()
 
void establish_G4MT_TLS_G4VCollision ()
 
 G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)
 
virtual ~G4VCollision ()
 
G4bool operator== (const G4VCollision &right) const
 
G4bool operator!= (const G4VCollision &right) const
 
virtual G4double CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 
virtual G4KineticTrackVectorFinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
 
virtual G4bool IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
 
virtual G4String GetName () const =0
 
virtual void Print () const
 
virtual void Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
 

Protected Member Functions

virtual const G4VCrossSectionSourceGetCrossSectionSource () const
 
virtual const G4VAngularDistributionGetAngularDistribution () const
 
virtual const std::vector< G4String > & GetListOfColliders (G4int whichOne) const
 
- Protected Member Functions inherited from G4VCollision
G4int GetNumberOfPartons (const G4ParticleDefinition *aP) const
 
virtual const G4CollisionVectorGetComponents () const
 
virtual const G4VCrossSectionSourceGetCrossSectionSource () const =0
 
virtual const G4VAngularDistributionGetAngularDistribution () const =0
 
virtual const std::vector< G4String > & GetListOfColliders (G4int whichOne) const =0
 

Detailed Description

Definition at line 41 of file G4CollisionnpElastic.hh.

Constructor & Destructor Documentation

◆ G4CollisionnpElastic()

G4CollisionnpElastic::G4CollisionnpElastic ( )

Definition at line 42 of file G4CollisionnpElastic.cc.

43{
44 // Subtype of interacting particles
47
48 colliders1.push_back(subType1);
49 colliders2.push_back(subType2);
50
51// angularDistribution = new G4AngularDistribution(true);
52 angularDistribution = new G4AngularDistributionNP();
53 crossSectionSource = new G4XnpElastic();
54}
static G4Neutron * NeutronDefinition()
Definition: G4Neutron.cc:98
const G4String & GetParticleSubType() const
static G4Proton * ProtonDefinition()
Definition: G4Proton.cc:87

◆ ~G4CollisionnpElastic()

G4CollisionnpElastic::~G4CollisionnpElastic ( )
virtual

Definition at line 57 of file G4CollisionnpElastic.cc.

58{
59 delete angularDistribution;
60 delete crossSectionSource;
61}

Member Function Documentation

◆ GetAngularDistribution()

virtual const G4VAngularDistribution * G4CollisionnpElastic::GetAngularDistribution ( ) const
inlineprotectedvirtual

Implements G4VCollision.

Definition at line 65 of file G4CollisionnpElastic.hh.

65{ return angularDistribution; }

◆ GetCrossSectionSource()

virtual const G4VCrossSectionSource * G4CollisionnpElastic::GetCrossSectionSource ( ) const
inlineprotectedvirtual

Implements G4VCollision.

Definition at line 64 of file G4CollisionnpElastic.hh.

64{ return crossSectionSource; }

◆ GetListOfColliders()

const std::vector< G4String > & G4CollisionnpElastic::GetListOfColliders ( G4int  whichOne) const
protectedvirtual

Implements G4VCollision.

Definition at line 84 of file G4CollisionnpElastic.cc.

85{
86 if (whichOne == 1) {
87 return colliders1;
88 } else if (whichOne == 2) {
89 return colliders2;
90 }
91
92 throw G4HadronicException(__FILE__, __LINE__, "G4CollisionnpElastic::GetListOfColliders - Argument outside valid range");
93}

◆ GetName()

virtual G4String G4CollisionnpElastic::GetName ( ) const
inlinevirtual

Implements G4VCollision.

Definition at line 56 of file G4CollisionnpElastic.hh.

56{ return "np Elastic Collision"; }

◆ IsInCharge()

G4bool G4CollisionnpElastic::IsInCharge ( const G4KineticTrack trk1,
const G4KineticTrack trk2 
) const
virtual

Implements G4VCollision.

Definition at line 64 of file G4CollisionnpElastic.cc.

66{
67 G4bool isInCharge = false;
68
69 const G4ParticleDefinition* def1 = trk1.GetDefinition();
70 const G4ParticleDefinition* def2 = trk2.GetDefinition();
71
72 if ( (def1 == G4Neutron::NeutronDefinition() &&
74 ||
75 (def1 == G4Proton::ProtonDefinition() &&
77 {
78 isInCharge = true;
79 }
80 return isInCharge;
81}
bool G4bool
Definition: G4Types.hh:86
const G4ParticleDefinition * GetDefinition() const

◆ operator!=()

G4bool G4CollisionnpElastic::operator!= ( const G4CollisionnpElastic right) const

◆ operator==()

G4bool G4CollisionnpElastic::operator== ( const G4CollisionnpElastic right) const

The documentation for this class was generated from the following files: