Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4InteractionCase Class Reference

#include <G4InteractionCase.hh>

Public Member Functions

 G4InteractionCase ()
 
 G4InteractionCase (G4InuclParticle *part1, G4InuclParticle *part2)
 
void set (G4InuclParticle *part1, G4InuclParticle *part2)
 
void clear ()
 
G4InuclParticlegetBullet () const
 
G4InuclParticlegetTarget () const
 
G4bool valid () const
 
G4bool twoNuclei () const
 
G4bool hadNucleus () const
 
G4int hadrons () const
 
G4int code () const
 

Detailed Description

Definition at line 39 of file G4InteractionCase.hh.

Constructor & Destructor Documentation

◆ G4InteractionCase() [1/2]

G4InteractionCase::G4InteractionCase ( )
inline

Definition at line 41 of file G4InteractionCase.hh.

41: bullet(0), target(0), inter_case(0) {}

◆ G4InteractionCase() [2/2]

G4InteractionCase::G4InteractionCase ( G4InuclParticle part1,
G4InuclParticle part2 
)
inline

Definition at line 43 of file G4InteractionCase.hh.

43 {
44 set(part1, part2);
45 }
void set(G4InuclParticle *part1, G4InuclParticle *part2)

Member Function Documentation

◆ clear()

void G4InteractionCase::clear ( )
inline

Definition at line 49 of file G4InteractionCase.hh.

49 {
50 bullet = target = 0;
51 inter_case = 0;
52 }

Referenced by set().

◆ code()

G4int G4InteractionCase::code ( ) const
inline

Definition at line 64 of file G4InteractionCase.hh.

64{ return ((inter_case<0) ? -inter_case : 0); }

Referenced by G4InuclCollider::collide(), and G4IntraNucleiCascader::newCascade().

◆ getBullet()

◆ getTarget()

◆ hadNucleus()

G4bool G4InteractionCase::hadNucleus ( ) const
inline

Definition at line 60 of file G4InteractionCase.hh.

60{ return inter_case == -1; }

Referenced by G4InuclCollider::collide(), and G4IntraNucleiCascader::setupCascade().

◆ hadrons()

G4int G4InteractionCase::hadrons ( ) const
inline

Definition at line 61 of file G4InteractionCase.hh.

61{ return inter_case; } // "rtype" or "is" code

Referenced by G4ElementaryParticleCollider::collide().

◆ set()

void G4InteractionCase::set ( G4InuclParticle part1,
G4InuclParticle part2 
)

Definition at line 38 of file G4InteractionCase.cc.

39 {
40 clear(); // Reset everything in case of failure
41
42 // See which one of the two (or both) is a nucleus
43 G4InuclNuclei* nucl1 = dynamic_cast<G4InuclNuclei*>(part1);
44 G4InuclNuclei* nucl2 = dynamic_cast<G4InuclNuclei*>(part2);
45
46 G4InuclElementaryParticle* had1 = dynamic_cast<G4InuclElementaryParticle*>(part1);
47 G4InuclElementaryParticle* had2 = dynamic_cast<G4InuclElementaryParticle*>(part2);
48
49 if (nucl1 && nucl2) { // Nuclear collision, lighter is projectile
50 inter_case = -2;
51 if (nucl2->getA() >= nucl1->getA()) {
52 bullet = part1;
53 target = part2;
54 } else {
55 bullet = part2;
56 target = part1;
57 }
58 } else if (nucl1 || nucl2) { // Hadron on nucleus, hadron projectile
59 inter_case = -1;
60 if (nucl1 && had2) {
61 bullet = part2;
62 target = part1;
63 } else {
64 bullet = part1;
65 target = part2;
66 }
67 } else if (had1 && had2) { // Hadron-hadron interaction, order irrelevant
68 inter_case = had1->type() * had2->type();
69 bullet = part1;
70 target = part2;
71 }
72}
G4int getA() const

Referenced by G4InuclCollider::collide(), G4ElementaryParticleCollider::collide(), G4InteractionCase(), and G4IntraNucleiCascader::initialize().

◆ twoNuclei()

G4bool G4InteractionCase::twoNuclei ( ) const
inline

Definition at line 59 of file G4InteractionCase.hh.

59{ return inter_case == -2; }

Referenced by G4InuclCollider::photonuclearOkay().

◆ valid()

G4bool G4InteractionCase::valid ( ) const
inline

Definition at line 57 of file G4InteractionCase.hh.

57{ return inter_case != 0; }

Referenced by G4InuclCollider::collide().


The documentation for this class was generated from the following files: