Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLQt Class Reference

#include <G4OpenGLQt.hh>

+ Inheritance diagram for G4OpenGLQt:

Public Member Functions

 G4OpenGLQt (const G4String &name, const G4String &nickname, const G4String &description, Functionality f)
 
G4bool IsUISessionCompatible () const
 
- Public Member Functions inherited from G4VGraphicsSystem
 G4VGraphicsSystem (const G4String &name, Functionality f)
 
 G4VGraphicsSystem (const G4String &name, const G4String &nickname, Functionality f)
 
 G4VGraphicsSystem (const G4String &name, const G4String &nickname, const G4String &description, Functionality f)
 
virtual ~G4VGraphicsSystem ()
 
virtual G4VSceneHandlerCreateSceneHandler (const G4String &name)=0
 
virtual G4VViewerCreateViewer (G4VSceneHandler &, const G4String &name)=0
 
const G4StringGetName () const
 
const G4StringGetNickname () const
 
const std::vector< G4String > & GetNicknames () const
 
const G4StringGetDescription () const
 
Functionality GetFunctionality () const
 
virtual G4bool IsUISessionCompatible () const
 
void AddNickname (const G4String &nickname)
 

Additional Inherited Members

- Public Types inherited from G4VGraphicsSystem
enum  Functionality {
  noFunctionality , nonEuclidian , twoD , twoDStore ,
  threeD , threeDInteractive , virtualReality , fileWriter
}
 
- Protected Attributes inherited from G4VGraphicsSystem
G4String fName
 
std::vector< G4StringfNicknames
 
G4String fDescription
 
Functionality fFunctionality
 

Detailed Description

Definition at line 36 of file G4OpenGLQt.hh.

Constructor & Destructor Documentation

◆ G4OpenGLQt()

G4OpenGLQt::G4OpenGLQt ( const G4String name,
const G4String nickname,
const G4String description,
Functionality  f 
)

Definition at line 37 of file G4OpenGLQt.cc.

40 :
42 nickname,
43 description,
44 f)
45{}

Member Function Documentation

◆ IsUISessionCompatible()

G4bool G4OpenGLQt::IsUISessionCompatible ( ) const
virtual

Reimplemented from G4VGraphicsSystem.

Definition at line 47 of file G4OpenGLQt.cc.

48{
49 G4bool isCompatible = false;
52
53 // If session is a batch session, it may be:
54 // a) this is a batch job (the user has not instantiated any UI session);
55 // b) we are currently processing a UI command, in which case the UI
56 // manager creates a temporary batch session and to find out if there is
57 // a genuine UI session that the user has instantiated we must drill
58 // down through previous sessions to a possible non-batch session.
59 while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
60 session = batch->GetPreviousSession();
61 }
62
63 // Qt windows are only appropriate in a Qt session.
64 if (session) {
65 // If non-zero, this is the originating non-batch session
66 // The user has instantiated a UI session...
67 if (dynamic_cast<G4UIQt*>(session)) {
68 // ...and it's a G4UIQt session, which is OK.
69 isCompatible = true;
70 }
71 }
72 return isCompatible;
73}
bool G4bool
Definition: G4Types.hh:86
G4UIsession * GetSession() const
Definition: G4UImanager.hh:187
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77

The documentation for this class was generated from the following files: