Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4PSVolumeFlux3D.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Class G4PSVolumeFlux3D
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//
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// Class description:
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// 3-dimentional extension of G4PSVolumeFlux scorer. This scorer should
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// be assigned to 3-dimensional mesh.
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//
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// - Created M. Asai, Sept. 2020
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//
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//
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//
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// G4PSVolumeFlux3D
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#include "
G4PSVolumeFlux3D.hh
"
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G4PSVolumeFlux3D::G4PSVolumeFlux3D
(
G4String
name,
G4int
direction,
G4int
ni,
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G4int
nj,
G4int
nk,
G4int
depi,
G4int
depj,
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G4int
depk)
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:
G4PSVolumeFlux
(name, direction)
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, fDepthi(depi)
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, fDepthj(depj)
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, fDepthk(depk)
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{
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SetNijk
(ni, nj, nk);
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}
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G4int
G4PSVolumeFlux3D::GetIndex
(
G4Step
* aStep)
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{
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const
G4VTouchable
* touchable = aStep->
GetPreStepPoint
()->
GetTouchable
();
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G4int
i = touchable->
GetReplicaNumber
(fDepthi);
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G4int
j = touchable->
GetReplicaNumber
(fDepthj);
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G4int
k = touchable->
GetReplicaNumber
(fDepthk);
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return
i *
fNj
*
fNk
+ j *
fNk
+ k;
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}
G4PSVolumeFlux3D.hh
G4int
int G4int
Definition:
G4Types.hh:85
G4PSVolumeFlux3D::G4PSVolumeFlux3D
G4PSVolumeFlux3D(G4String name, G4int direction=1, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)
Definition:
G4PSVolumeFlux3D.cc:39
G4PSVolumeFlux3D::GetIndex
G4int GetIndex(G4Step *) override
Definition:
G4PSVolumeFlux3D.cc:50
G4PSVolumeFlux
Definition:
G4PSVolumeFlux.hh:44
G4StepPoint::GetTouchable
const G4VTouchable * GetTouchable() const
G4Step
Definition:
G4Step.hh:62
G4Step::GetPreStepPoint
G4StepPoint * GetPreStepPoint() const
G4String
Definition:
G4String.hh:62
G4VPrimitiveScorer::fNk
G4int fNk
Definition:
G4VPrimitiveScorer.hh:131
G4VPrimitiveScorer::fNj
G4int fNj
Definition:
G4VPrimitiveScorer.hh:131
G4VPrimitiveScorer::SetNijk
void SetNijk(G4int i, G4int j, G4int k)
Definition:
G4VPrimitiveScorer.hh:133
G4VTouchable
Definition:
G4VTouchable.hh:103
G4VTouchable::GetReplicaNumber
virtual G4int GetReplicaNumber(G4int depth=0) const
Definition:
G4VTouchable.cc:50
geant4-v11.1.1
source
digits_hits
scorer
src
G4PSVolumeFlux3D.cc
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