Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VAnnihilationCollision.cc
Go to the documentation of this file.
1//
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25//
26
27#include "globals.hh"
29#include "G4KineticTrack.hh"
31#include "G4Proton.hh"
32#include "G4Neutron.hh"
33#include "G4XNNElastic.hh"
35#include "G4ThreeVector.hh"
36#include "G4LorentzVector.hh"
37#include "G4LorentzRotation.hh"
39#include "Randomize.hh"
40#include "G4PionPlus.hh"
41
42
44{
45 theAngularDistribution=0;
46}
47
48
50{
51 if (theAngularDistribution) {
52 delete theAngularDistribution;
53 theAngularDistribution=0;
54 }
55}
56
57
59 const G4KineticTrack& trk2) const
60{
61 G4LorentzVector p = trk1.Get4Momentum() + trk2.Get4Momentum();
62 G4double sqrtS = p.m();
63// G4double s = sqrtS * sqrtS;
64
65// G4double m1 = trk1.GetActualMass();
66// G4double m2 = trk2.GetActualMass();
67
68
69 // Unit vector of three-momentum
70
71 G4ThreeVector pFinal(0.0, 0.0, 0.0);
72 G4double eFinal = sqrtS;
73
74 G4LorentzVector p4Final(pFinal, eFinal);
75
76 // Lorentz transformation
77 G4LorentzRotation toLabFrame(p.boostVector());
78 p4Final *= toLabFrame;
79
80 const G4ParticleDefinition* OutputDefinition = GetOutgoingParticle(trk1,trk2);
81 G4KineticTrack* final = new G4KineticTrack(OutputDefinition, 0.0, trk1.GetPosition(), p4Final);
82
84
85 finalTracks->push_back(final);
86
87 return finalTracks;
88}
89
double G4double
Definition: G4Types.hh:83
Hep3Vector boostVector() const
const G4ThreeVector & GetPosition() const
const G4LorentzVector & Get4Momentum() const
virtual const G4ParticleDefinition * GetOutgoingParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
virtual G4KineticTrackVector * FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const