Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4Nucleon.hh
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27//
28#ifndef G4Nucleon_h
29#define G4Nucleon_h 1
30
31// ------------------------------------------------------------
32// GEANT 4 class header file
33//
34// ---------------- G4Nucleon ----------------
35// by Gunter Folger, May 1998.
36// class for a nucleon (inside a 3D Nucleus)
37// ------------------------------------------------------------
38
39#include "G4ThreeVector.hh"
40#include "G4LorentzVector.hh"
41#include "globals.hh"
43#include "G4Proton.hh"
44#include "G4Neutron.hh"
45#include "G4Lambda.hh"
46#include "G4AntiProton.hh"
47#include "G4AntiNeutron.hh"
48#include "G4AntiLambda.hh"
49#include "G4VKineticNucleon.hh"
50
51//#include "G4VSplitableHadron.hh"
53
55{
56
57 public:
58 G4Nucleon();
59 ~G4Nucleon();
60
61 inline G4bool operator==(const G4Nucleon &right) const;
62 inline G4bool operator!=(const G4Nucleon &right) const;
63 G4Nucleon& operator=(const G4Nucleon& right);
64
65 public:
66
67 void SetPosition(const G4ThreeVector aPosition);
68 const G4ThreeVector& GetPosition() const;
69
70 inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
71 inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
72 virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
73
74 inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
75 inline G4double GetBindingEnergy() const {return theBindingE;}
76
77 inline void SetParticleType(G4Proton* aProton) {theParticleType = aProton;}
78 inline void SetParticleType(G4Neutron* aNeutron){theParticleType = aNeutron;}
79 inline void SetParticleType(G4Lambda* aLambda) {theParticleType = aLambda;}
80
81 inline void SetParticleType(G4AntiProton* aAntiProton) {theParticleType = aAntiProton;}
82 inline void SetParticleType(G4AntiNeutron* aAntiNeutron){theParticleType = aAntiNeutron;}
83 inline void SetParticleType(G4AntiLambda* aAntiLambda) {theParticleType = aAntiLambda;}
84
85 inline const G4ParticleDefinition* GetParticleType() const {return theParticleType;}
86 virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;}
87
88 inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
89 void Boost(const G4LorentzVector & aMomentum);
90
91 inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;}
92// inline void Hit(G4int ) { isHit=true;}
93 inline void Hit(G4int )
94 {
95 theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111);
96 }
97 inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
98 inline G4bool AreYouHit() const { return theSplitableHadron!=0;}
99
100 private:
101
102 G4ThreeVector thePosition;
103 G4LorentzVector theMomentum;
104 G4double theBindingE;
105 const G4ParticleDefinition * theParticleType;
106 G4VSplitableHadron * theSplitableHadron;
107
108
109};
110
111std::ostream & operator << (std::ostream &, const G4Nucleon&);
112
113inline G4bool G4Nucleon::operator==(const G4Nucleon &right) const
114{
115 return this==&right;
116}
117inline G4bool G4Nucleon::operator!=(const G4Nucleon &right) const
118{
119 return this!=&right;
120}
121
123{
124 if (this != &right)
125 {
126 thePosition=right.GetPosition();
127 theMomentum=right.Get4Momentum();
128 theBindingE=right.GetBindingEnergy();
129 theParticleType=right.GetDefinition();
130 theSplitableHadron=right.GetSplitableHadron();
131 }
132 return *this;
133}
134
135inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition)
136{
137 thePosition = aPosition;
138}
139
141{
142 return thePosition;
143}
144
145#endif
146
std::ostream & operator<<(std::ostream &, const G4Nucleon &)
Definition: G4Nucleon.cc:58
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
HepLorentzVector & boost(double, double, double)
const G4ThreeVector & GetPosition() const
Definition: G4Nucleon.hh:140
void SetParticleType(G4AntiNeutron *aAntiNeutron)
Definition: G4Nucleon.hh:82
void SetParticleType(G4Neutron *aNeutron)
Definition: G4Nucleon.hh:78
G4bool AreYouHit() const
Definition: G4Nucleon.hh:98
G4Nucleon & operator=(const G4Nucleon &right)
Definition: G4Nucleon.hh:122
void SetPosition(const G4ThreeVector aPosition)
Definition: G4Nucleon.hh:135
void SetMomentum(G4LorentzVector &aMomentum)
Definition: G4Nucleon.hh:70
G4VSplitableHadron * GetSplitableHadron() const
Definition: G4Nucleon.hh:97
G4bool operator==(const G4Nucleon &right) const
Definition: G4Nucleon.hh:113
void Boost(const G4ThreeVector &beta)
Definition: G4Nucleon.hh:88
const G4ParticleDefinition * GetParticleType() const
Definition: G4Nucleon.hh:85
virtual const G4LorentzVector & Get4Momentum() const
Definition: G4Nucleon.hh:72
void Hit(G4VSplitableHadron *aHit)
Definition: G4Nucleon.hh:91
G4bool operator!=(const G4Nucleon &right) const
Definition: G4Nucleon.hh:117
void Hit(G4int)
Definition: G4Nucleon.hh:93
G4double GetBindingEnergy() const
Definition: G4Nucleon.hh:75
void SetParticleType(G4Proton *aProton)
Definition: G4Nucleon.hh:77
void SetParticleType(G4AntiProton *aAntiProton)
Definition: G4Nucleon.hh:81
void SetBindingEnergy(G4double anEnergy)
Definition: G4Nucleon.hh:74
~G4Nucleon()
Definition: G4Nucleon.cc:42
const G4LorentzVector & GetMomentum() const
Definition: G4Nucleon.hh:71
void SetParticleType(G4AntiLambda *aAntiLambda)
Definition: G4Nucleon.hh:83
virtual const G4ParticleDefinition * GetDefinition() const
Definition: G4Nucleon.hh:86
void SetParticleType(G4Lambda *aLambda)
Definition: G4Nucleon.hh:79