Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4Qt3DSceneHandler.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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25//
26// John Allison 17th June 2019
27
28#ifndef G4QT3DSCENEHANDLER_HH
29#define G4QT3DSCENEHANDLER_HH
30
31#include "G4VSceneHandler.hh"
32
33#include <vector>
34
35namespace Qt3DCore {
36class QEntity;
37}
38class G4Qt3DQEntity;
39
41
42 friend class G4Qt3DViewer;
43
44public:
45
47 const G4String& name);
48 virtual ~G4Qt3DSceneHandler();
49
50 void PreAddSolid(const G4Transform3D& objectTransformation,
51 const G4VisAttributes&);
52 void PostAddSolid();
53
54 void BeginPrimitives2D(const G4Transform3D& objectTransformation);
55 void EndPrimitives2D();
56
57 void BeginPrimitives(const G4Transform3D& objectTransformation);
58 void EndPrimitives();
59
61 void AddPrimitive(const G4Polyline&);
62 void AddPrimitive(const G4Polymarker&);
63 void AddPrimitive(const G4Text&);
64 void AddPrimitive(const G4Circle&);
65 void AddPrimitive(const G4Square&);
66 void AddPrimitive(const G4Polyhedron&);
67
69 void AddCompound(const G4Mesh&);
70
71 void ClearStore ();
72 void ClearTransientStore ();
73
74protected:
75
77 G4Qt3DQEntity* CreateNewNode(); // For next solid or primitive
78
79 static G4int fSceneIdCount; // Counter for Qt3D scene handlers.
80
81 Qt3DCore::QEntity* fpQt3DScene;
82 Qt3DCore::QEntity* fpTransientObjects;
83 Qt3DCore::QEntity* fpPersistentObjects;
84 std::vector<G4Qt3DQEntity*> fpPhysicalVolumeObjects; // Multiple worlds
85
86};
87
88#endif
int G4int
Definition: G4Types.hh:85
Definition: G4Mesh.hh:48
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
Qt3DCore::QEntity * fpTransientObjects
std::vector< G4Qt3DQEntity * > fpPhysicalVolumeObjects
Qt3DCore::QEntity * fpQt3DScene
void AddCompound(const G4Mesh &)
void AddPrimitive(const G4Polyline &)
Qt3DCore::QEntity * fpPersistentObjects
void BeginPrimitives(const G4Transform3D &objectTransformation)
static G4int fSceneIdCount
G4Qt3DQEntity * CreateNewNode()
Definition: G4Text.hh:72
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0