Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4TextModel.cc
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1//
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29// John Allison 3rd April 2001
30// Model which knows how to draw text.
31
32#include "G4TextModel.hh"
33
35#include "G4VGraphicsScene.hh"
36
37#include "G4UnitsTable.hh"
38#include <sstream>
39
41
42G4TextModel::G4TextModel (const G4Text& g4Text, const G4Transform3D& transform)
43: fG4Text(g4Text)
44{
45 fType = "G4TextModel";
46 std::ostringstream oss;
47 oss << "G4TextModel: \"" << fG4Text.GetText()
48 << "\" at " << G4BestUnit(g4Text.GetPosition(),"Length")
49 << "with size " << g4Text.GetScreenSize()
50 << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset();
51 fGlobalTag = oss.str();
53
54 fG4Text.SetPosition(fG4Text.GetPosition().transform(transform));
55}
56
58 sceneHandler.BeginPrimitives ();
59 sceneHandler.AddPrimitive (fG4Text);
60 sceneHandler.EndPrimitives ();
61}
#define G4BestUnit(a, b)
virtual ~G4TextModel()
Definition: G4TextModel.cc:40
void DescribeYourselfTo(G4VGraphicsScene &) override
Definition: G4TextModel.cc:57
G4TextModel(const G4Text &, const G4Transform3D &=G4Transform3D())
Definition: G4TextModel.cc:42
Definition: G4Text.hh:72
G4double GetYOffset() const
G4double GetXOffset() const
G4String GetText() const
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndPrimitives()=0
G4double GetScreenSize() const
G4Point3D GetPosition() const
void SetPosition(const G4Point3D &)
G4String fGlobalDescription
Definition: G4VModel.hh:100
G4String fType
Definition: G4VModel.hh:98
G4String fGlobalTag
Definition: G4VModel.hh:99