Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4TextModel.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 3rd April 2001
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// Model which knows how to draw text.
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#include "
G4TextModel.hh
"
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#include "
G4ModelingParameters.hh
"
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#include "
G4VGraphicsScene.hh
"
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#include "
G4UnitsTable.hh
"
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#include <sstream>
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G4TextModel::~G4TextModel
() {}
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G4TextModel::G4TextModel
(
const
G4Text
& g4Text,
const
G4Transform3D
& transform)
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: fG4Text(g4Text)
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{
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fType
=
"G4TextModel"
;
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std::ostringstream oss;
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oss <<
"G4TextModel: \""
<< fG4Text.
GetText
()
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<<
"\" at "
<<
G4BestUnit
(g4Text.
GetPosition
(),
"Length"
)
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<<
"with size "
<< g4Text.
GetScreenSize
()
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<<
" with offsets "
<< g4Text.
GetXOffset
() <<
','
<< g4Text.
GetYOffset
();
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fGlobalTag
= oss.str();
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fGlobalDescription
=
fGlobalTag
;
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fG4Text.
SetPosition
(fG4Text.
GetPosition
().transform(transform));
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}
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void
G4TextModel::DescribeYourselfTo
(
G4VGraphicsScene
& sceneHandler) {
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sceneHandler.
BeginPrimitives
();
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sceneHandler.
AddPrimitive
(fG4Text);
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sceneHandler.
EndPrimitives
();
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}
G4ModelingParameters.hh
G4BestUnit
#define G4BestUnit(a, b)
Definition:
G4SteppingVerbose.cc:45
G4TextModel.hh
G4UnitsTable.hh
G4VGraphicsScene.hh
G4TextModel::~G4TextModel
virtual ~G4TextModel()
Definition:
G4TextModel.cc:40
G4TextModel::DescribeYourselfTo
void DescribeYourselfTo(G4VGraphicsScene &) override
Definition:
G4TextModel.cc:57
G4TextModel::G4TextModel
G4TextModel(const G4Text &, const G4Transform3D &=G4Transform3D())
Definition:
G4TextModel.cc:42
G4Text
Definition:
G4Text.hh:72
G4Text::GetYOffset
G4double GetYOffset() const
G4Text::GetXOffset
G4double GetXOffset() const
G4Text::GetText
G4String GetText() const
G4VGraphicsScene
Definition:
G4VGraphicsScene.hh:74
G4VGraphicsScene::BeginPrimitives
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
G4VGraphicsScene::AddPrimitive
virtual void AddPrimitive(const G4Polyline &)=0
G4VGraphicsScene::EndPrimitives
virtual void EndPrimitives()=0
G4VMarker::GetScreenSize
G4double GetScreenSize() const
G4VMarker::GetPosition
G4Point3D GetPosition() const
G4VMarker::SetPosition
void SetPosition(const G4Point3D &)
G4VModel::fGlobalDescription
G4String fGlobalDescription
Definition:
G4VModel.hh:100
G4VModel::fType
G4String fType
Definition:
G4VModel.hh:98
G4VModel::fGlobalTag
G4String fGlobalTag
Definition:
G4VModel.hh:99
HepGeom::Transform3D
Definition:
Transform3D.h:170
geant4-v11.1.1
source
visualization
modeling
src
G4TextModel.cc
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