113 {
if (rth1 > 0.0 && rth1 <= 1.0) rth = rth1;}
132 if (rT-rP<=r && r<=rT+rP) valueP = 0.125*R*U*S - 0.125*(0.5*R*U+1.0)*T;
137 if (rP-rT<=r && r<=rP+rT) valueP = 0.125*R*U*S - 0.125*(0.5*std::sqrt(n/m)*U-
139 else valueP = (std::sqrt(1.0-m*m)/n-1.0)*std::sqrt(1.0-b*b/n/n);
142 if (!(valueP <= 1.0 && valueP>= -1.0))
144 if (valueP > 1.0) valueP = 1.0;
163 if (rT-rP<=r && r<=rT+rP) valueF = 0.75*R*S - 0.125*(3.0*R-1.0)*T;
168 if (rP-rT<=r && r<=rP+rT) valueF = 0.75*R*S - 0.125*(3.0*std::sqrt(n/m)-
173 if (!(valueF <= 1.0 && valueF>= 0.0))
175 if (valueF > 1.0) valueF = 1.0;
188 Es = 0.95 * MeV * 4.0 * pi * rP*rP/fermi/fermi *
194 if (AP < 12.0) omega = 1500.0;
195 else if (AP <= 16.0) omega = 1500.0 - 320.0*(AP-12.0);
196 Es *= 1.0 + F1*(5.0+omega*F1*F1);
201 else if (Es > B * AP)
220 Es = 0.95 * MeV * 4.0 * pi * rT*rT/fermi/fermi *
224 if ((r-rT)/rP < rth) {
226 if (AT < 12.0) omega = 1500.0;
227 else if (AT <= 16.0) omega = 1500.0 - 320.0*(AT-12.0);
228 Es *= 1.0 + F1*(5.0+omega*F1*F1);
233 else if (Es > B * AT)
236 delete revAbrasionGeometry;
G4double GetExcitationEnergyOfTarget()
~G4NuclearAbrasionGeometry()
G4NuclearAbrasionGeometry(G4double AP, G4double AT, G4double r)
G4double GetExcitationEnergyOfProjectile()
void SetPeripheralThreshold(G4double)
G4double GetPeripheralThreshold()
static G4Pow * GetInstance()
G4double powN(G4double x, G4int n) const
G4double powA(G4double A, G4double y) const
G4double A23(G4double A) const
G4double GetWilsonRadius(G4double A)