Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4PhysicalVolumeMassScene.cc
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28//
29// John Allison 10th August 1998.
30// An artificial scene to find physical volumes.
31
33
34#include "G4VSolid.hh"
35#include "G4Vector3D.hh"
37#include "G4LogicalVolume.hh"
38#include "G4Polyhedron.hh"
39#include "G4Material.hh"
41#include "G4UnitsTable.hh"
42
43#define G4warn G4cout
44
46(G4PhysicalVolumeModel* pPVModel):
47 fpPVModel (pPVModel),
48 fVolume (0.),
49 fMass (0.),
50 fpLastPV (0),
51 fPVPCount (0),
52 fLastDepth (0),
53 fLastDensity (0.)
54{}
55
57
59{
60 fVolume = 0.;
61 fMass = 0.;
62 fpLastPV = 0;
63 fPVPCount = 0;
64 fLastDepth = 0;
65 fLastDensity = 0.;
66 fDensityStack.clear();
67}
68
69void G4PhysicalVolumeMassScene::ProcessVolume (const G4VSolid& solid)
70{
71 G4int currentDepth = fpPVModel->GetCurrentDepth();
72 G4VPhysicalVolume* pCurrentPV = fpPVModel->GetCurrentPV();
73 //G4LogicalVolume* pCurrentLV = fpPVModel->GetCurrentLV();
74 G4Material* pCurrentMaterial = fpPVModel->GetCurrentMaterial();
75
76 if (pCurrentPV != fpLastPV) {
77 fpLastPV = pCurrentPV;
78 fPVPCount = 0;
79 }
80
81 G4double currentVolume = ((G4VSolid&)solid).GetCubicVolume();
82 G4double currentDensity = pCurrentMaterial? pCurrentMaterial->GetDensity() : 0.;
83 /* Using G4Polyhedron... (gives slightly different answers on Tubs, e.g.).
84 G4Polyhedron* pPolyhedron = solid.GetPolyhedron();
85 if (!pPolyhedron) {
86 G4cout <<
87 "G4PhysicalVolumeMassScene::AccrueMass: WARNING:"
88 "\n No G4Polyhedron for" << solid.GetEntityType() <<
89 ". \"" << solid.GetName() << "\" will not be accounted."
90 "\n It will be as though not there, i.e., the density as its mother."
91 "\n Its daughters will still be found and accounted."
92 << G4endl;
93 currentVolume = 0.;
94 currentDensity = 0.;
95 }
96 */
97
98 if (currentDepth == 0) fVolume = currentVolume;
99
100 if (currentDepth > fLastDepth) {
101 fDensityStack.push_back (fLastDensity);
102 } else if (currentDepth < fLastDepth) {
103 fDensityStack.pop_back();
104 }
105 fLastDepth = currentDepth;
106 fLastDensity = currentDensity;
107 G4double motherDensity = 0.;
108 if (currentDepth > 0) motherDensity = fDensityStack.back();
109
110 G4double subtractedMass = currentVolume * motherDensity;
111 G4double addedMass = currentVolume * currentDensity;
112 fMass -= subtractedMass;
113 fMass += addedMass;
114 /* Debug
115 G4cout << "current vol = "
116 << G4BestUnit (currentVolume,"Volume")
117 << ", current density = "
118 << G4BestUnit (currentDensity, "Volumic Mass")
119 << ", mother density = "
120 << G4BestUnit (motherDensity, "Volumic Mass")
121 << G4endl;
122 G4cout << "Subtracted mass = " << G4BestUnit (subtractedMass, "Mass")
123 << ", added mass = " << G4BestUnit (addedMass, "Mass")
124 << ", new mass = " << G4BestUnit (fMass, "Mass")
125 << G4endl;
126 */
127 if (fMass < 0.) {
128 G4warn <<
129 "G4PhysicalVolumeMassScene::AccrueMass: WARNING:"
130 "\n Mass going negative for \""
131 << pCurrentPV->GetName() <<
132 "\", copy "
133 << pCurrentPV->GetCopyNo() <<
134 ". Larger than mother?"
135 << G4endl;
136 }
137}
#define G4warn
Definition: G4Scene.cc:41
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4double GetDensity() const
Definition: G4Material.hh:175
G4PhysicalVolumeMassScene(G4PhysicalVolumeModel *)
G4VPhysicalVolume * GetCurrentPV() const
G4Material * GetCurrentMaterial() const
virtual G4int GetCopyNo() const =0
const G4String & GetName() const