const G4String & GetParticleName() const
G4ReactionProductVector * Sample(G4double anEnergy, G4int nParticles)
G4int GetMultiplicity(G4double anEnergy)
G4double GetY(G4double x)
void SetProjectileRP(G4ReactionProduct *aIncidentParticleRP)
virtual void ClearHistories()
virtual G4ReactionProduct * Sample(G4double anEnergy, G4double massCode, G4double mass)=0
void SetTarget(G4ReactionProduct *aTarget)