Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4HETCHe3.cc
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1//
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25//
26//
27// by V. Lara
28//
29// Modified:
30// 23.08.2010 V.Ivanchenko general cleanup, move constructor and destructor
31// the source, use G4Pow
32
33#include "G4HETCHe3.hh"
34#include "G4He3.hh"
35
37 : G4HETCChargedFragment(G4He3::He3(), &theHe3CoulombBarrier)
38{}
39
41{}
42
44{
45 G4double C = 0.0;
46 if (theFragZ <= 30)
47 {
48 C = 0.10;
49 }
50 else if (theFragZ <= 50)
51 {
52 C = 0.1 + -((theFragZ-50.)/20.)*0.02;
53 }
54 else if (theFragZ < 70)
55 {
56 C = 0.08 + -((theFragZ-70.)/20.)*0.02;
57 }
58 else
59 {
60 C = 0.06;
61 }
62 return 1.0 + C*(4.0/3.0);
63}
64
66{
67 return -theCoulombBarrier;
68}
69
71{
72 // 2s+1
73 return 2.0;
74}
75
77{
78 // Number of protons in emitted fragment
79 G4int Pa = theZ;
80 // Number of neutrons in emitted fragment
81 G4int Na = theA - Pa;
82
84
85 G4int P = aFragment.GetNumberOfParticles();
86 G4int H = aFragment.GetNumberOfHoles();
87
88 G4double result = 0.0;
89 if (P > 2)
90 {
91 result = 3.0/(P*(P-1.0)*(P-2.0)) *
92 (H*(H-1.0)*(H-2.0)*r*r*(r-1.0) +
93 H*(H-1.0)*(2.0*Na*r*(1.0-r)+Pa*r*r) +
94 H*(Pa*(Pa-1.0)*(r-1.0)+2.0*Na*Pa*r) +
95 Pa*Na*(Pa-1.0));
96
97 result /= 3.0*r*r*(1.0 - r);
98 }
99 return std::max(0.0,result);
100}
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
G4int GetNumberOfParticles() const
Definition: G4Fragment.hh:366
G4int GetNumberOfHoles() const
Definition: G4Fragment.hh:386
virtual G4double GetAlpha() const
Definition: G4HETCHe3.cc:43
virtual G4double GetSpinFactor() const
Definition: G4HETCHe3.cc:70
~G4HETCHe3()
Definition: G4HETCHe3.cc:40
virtual G4double K(const G4Fragment &aFragment)
Definition: G4HETCHe3.cc:76
virtual G4double GetBeta() const
Definition: G4HETCHe3.cc:65
Definition: G4He3.hh:51