Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4TouchableHistory.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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14// * regarding this software system or assume any liability for its *
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25//
26// class G4TouchableHistory Implementation
27//
28// Created: Paul Kent, August 1996
29// ----------------------------------------------------------------------
30
31#include "G4TouchableHistory.hh"
32
34{
36 return _instance;
37}
38
40 : frot(G4RotationMatrix()),
41 ftlate(G4ThreeVector(0.,0.,0.)),
42 fhistory()
43{
44 fhistory.SetFirstEntry(nullptr);
45}
46
48 : fhistory(history)
49{
50 const G4AffineTransform& tf = fhistory.GetTopTransform();
51 ftlate = tf.InverseNetTranslation();
52 frot = tf.InverseNetRotation();
53}
54
56{
57}
58
59const G4ThreeVector&
61{
62 // The value returned will change at the next call
63 // Copy it if you want to use it!
64 //
65 static G4ThreadLocal G4ThreeVector* ctrans = nullptr;
66 if ( ctrans == nullptr ) { ctrans = new G4ThreeVector; }
67 if(depth==0.0)
68 {
69 return ftlate;
70 }
71 else
72 {
73 *ctrans =
74 fhistory.GetTransform(CalculateHistoryIndex(depth)).NetTranslation();
75 return *ctrans;
76 }
77}
78
81{
82 // The value returned will change at the next call
83 // Copy it if you want to use it!
84 //
85 static G4ThreadLocal G4RotationMatrix* rotM = nullptr;
86 if ( rotM == nullptr ) { rotM = new G4RotationMatrix; }
87
88 if(depth==0.0)
89 {
90 return &frot;
91 }
92 else
93 {
94 *rotM = fhistory.GetTransform(CalculateHistoryIndex(depth)).NetRotation();
95 return rotM;
96 }
97}
CLHEP::HepRotation G4RotationMatrix
CLHEP::Hep3Vector G4ThreeVector
G4Allocator< G4TouchableHistory > *& aTouchableHistoryAllocator()
int G4int
Definition: G4Types.hh:85
G4ThreeVector InverseNetTranslation() const
G4ThreeVector NetTranslation() const
G4RotationMatrix NetRotation() const
G4RotationMatrix InverseNetRotation() const
void SetFirstEntry(G4VPhysicalVolume *pVol)
const G4AffineTransform & GetTopTransform() const
const G4AffineTransform & GetTransform(G4int n) const
const G4RotationMatrix * GetRotation(G4int depth=0) const
const G4ThreeVector & GetTranslation(G4int depth=0) const
#define G4ThreadLocalStatic
Definition: tls.hh:76
#define G4ThreadLocal
Definition: tls.hh:77