Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4INCLCascadeAction.cc
Go to the documentation of this file.
1//
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
39#include "G4INCLLogger.hh"
40#include "G4INCLRandom.hh"
41
42namespace G4INCL {
43
45 stepCounter(0)
46 {}
47
49 {}
50
51 void CascadeAction::beforeRunAction(Config const *config) {
52 beforeRunDefaultAction(config);
54 }
55
56 void CascadeAction::beforeCascadeAction(IPropagationModel *pm) {
57 beforeCascadeDefaultAction(pm);
59 }
60
61 void CascadeAction::beforePropagationAction(IPropagationModel *pm) {
62 beforePropagationDefaultAction(pm);
64 }
65
66 void CascadeAction::beforeAvatarAction(IAvatar *a, Nucleus *n) {
67 beforeAvatarDefaultAction(a, n);
69 }
70
71 void CascadeAction::afterAvatarAction(IAvatar *a, Nucleus *n, FinalState *fs) {
72 afterAvatarDefaultAction(a, n, fs);
73 afterAvatarUserAction(a, n, fs);
74 }
75
76 void CascadeAction::afterPropagationAction(IPropagationModel *pm, IAvatar *avatar) {
77 afterPropagationDefaultAction(pm, avatar);
79 }
80
81 void CascadeAction::afterCascadeAction(Nucleus *n) {
82 afterCascadeDefaultAction(n);
84 }
85
86 void CascadeAction::afterRunAction() {
87 afterRunDefaultAction();
89 }
90
91
92
93 void CascadeAction::beforeRunDefaultAction(Config const * /*pm*/) {}
94
95 void CascadeAction::beforeCascadeDefaultAction(IPropagationModel * /*pm*/) {}
96
97 void CascadeAction::beforePropagationDefaultAction(IPropagationModel * /*pm*/) {
98 // assert(pm->getNucleus()->getStore()->getBook().getCascading() == pm->getNucleus()->getStore()->countCascading());
99 }
100
101 void CascadeAction::beforeAvatarDefaultAction(IAvatar *a, Nucleus *n) {
102 n->getStore()->getBook().incrementAvatars(a->getType());
103 INCL_DEBUG("Random seeds before avatar " << a->getID() << ": "
104 << G4INCL::Random::getSeeds() << '\n');
105 INCL_DEBUG("Next avatar:" << '\n' << a->dump() << '\n');
106 }
107
108 void CascadeAction::afterAvatarDefaultAction(IAvatar *a, Nucleus * /*n*/, FinalState *fs) {
109
110 if(!fs) // do nothing if there is no final state
111 return;
112
113 INCL_DEBUG("Random seeds after avatar " << a->getID() << ": "
114 << G4INCL::Random::getSeeds() << '\n');
115
116 ParticleList const &modified = fs->getModifiedParticles();
117 for(ParticleIter p=modified.begin(), e=modified.end(); p!=e; ++p )
118 if(a->isACollision())
119 (*p)->incrementNumberOfCollisions();
120 else if(a->isADecay())
121 (*p)->incrementNumberOfDecays();
122
123 ParticleList const &created = fs->getCreatedParticles();
124 for(ParticleIter p=created.begin(), e=created.end(); p!=e; ++p )
125 if(a->isACollision())
126 (*p)->incrementNumberOfCollisions();
127 else if(a->isADecay())
128 (*p)->incrementNumberOfDecays();
129
130 }
131
132 void CascadeAction::afterPropagationDefaultAction(IPropagationModel * /* pm */,
133 IAvatar * /*avatar */) {
134 ++stepCounter; // Increment the step counter
135
136#ifdef INCL_DEBUG_LOG
137 // INCL_DATABLOCK(pm->getNucleus()->getStore()->printParticleConfiguration());
138#endif
139 }
140
141 void CascadeAction::afterCascadeDefaultAction(Nucleus * /*pm*/) {}
142
143 void CascadeAction::afterRunDefaultAction() {}
144
145}
Class containing default actions to be performed at intermediate cascade steps.
#define INCL_DEBUG(x)
virtual void afterRunUserAction()
virtual void beforeCascadeUserAction(IPropagationModel *)
virtual void afterCascadeUserAction(Nucleus *)
virtual void beforeRunUserAction(Config const *)
virtual void afterAvatarUserAction(IAvatar *, Nucleus *, FinalState *)
virtual void beforePropagationUserAction(IPropagationModel *)
virtual void afterPropagationUserAction(IPropagationModel *, IAvatar *)
virtual void beforeAvatarUserAction(IAvatar *, Nucleus *)
SeedVector getSeeds()
Definition: G4INCLRandom.cc:89
ParticleList::const_iterator ParticleIter