Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4UrbanFluctuation.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// -------------------------------------------------------------------
28//
29// GEANT4 Class file
30//
31//
32// File name: G4UrbanFluctuation
33//
34// Author: V. Ivanchenko for Laszlo Urban
35//
36// Creation date: 14.02.2022
37//
38// Modifications:
39//
40//
41
42//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
43//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44
45#include "G4UrbanFluctuation.hh"
47#include "G4SystemOfUnits.hh"
48#include "Randomize.hh"
49#include "G4Poisson.hh"
50#include "G4Material.hh"
51#include "G4Log.hh"
52
53//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54
57{}
58
59//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60
62
63//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
64
66 const G4Material* material,
67 const G4double tcut)
68{
69 if (material != lastMaterial) {
70 auto ioni = material->GetIonisation();
71 f1Fluct = ioni->GetF1fluct();
72 f2Fluct = ioni->GetF2fluct();
73 e1Fluct = ioni->GetEnergy1fluct();
74 e2Fluct = ioni->GetEnergy2fluct();
75 e1LogFluct = ioni->GetLogEnergy1fluct();
76 e2LogFluct = ioni->GetLogEnergy2fluct();
77 esmall = 0.5*std::sqrt(e0*ipotFluct);
78 lastMaterial = material;
79 }
80
81 G4double a1(0.0), a2(0.0), a3(0.0);
82 G4double loss = 0.0;
83 G4double e1 = e1Fluct;
84 G4double e2 = e2Fluct;
85
86 if(tcut > ipotFluct) {
87 if(w2 > ipotLogFluct) {
88 if(w2 > e2LogFluct) {
89 const G4double C = meanLoss*(1.-rate)/(w2-ipotLogFluct);
90 a1 = C*f1Fluct*(w2-e1LogFluct)/e1Fluct;
91 a2 = C*f2Fluct*(w2-e2LogFluct)/e2Fluct;
92 } else {
93 a1 = meanLoss*(1.-rate)/e1;
94 }
95 if(a1 < a0) {
96 const G4double fwnow = 0.5+(fw-0.5)*std::sqrt(a1/a0);
97 a1 /= fwnow;
98 e1 *= fwnow;
99 } else {
100 a1 /= fw;
101 e1 *= fw;
102 }
103 }
104 }
105
106 const G4double w1 = tcut/e0;
107 a3 = rate*meanLoss*(tcut-e0)/(e0*tcut*G4Log(w1));
108 if(a1+a2 <= 0.) { a3 /= rate; }
109
110 //'nearly' Gaussian fluctuation if a1>nmaxCont&&a2>nmaxCont&&a3>nmaxCont
111 G4double emean = 0.;
112 G4double sig2e = 0.;
113
114 // excitation of type 1
115 if(a1 > 0.0) { AddExcitation(rndmEngineF, a1, e1, emean, loss, sig2e); }
116
117 // excitation of type 2
118 if(a2 > 0.0) { AddExcitation(rndmEngineF, a2, e2, emean, loss, sig2e); }
119
120 if(sig2e > 0.0) { SampleGauss(rndmEngineF, emean, sig2e, loss); }
121
122 // ionisation
123 if(a3 > 0.) {
124 emean = 0.;
125 sig2e = 0.;
126 G4double p3 = a3;
127 G4double alfa = 1.;
128 if(a3 > nmaxCont) {
129 alfa = w1*(nmaxCont+a3)/(w1*nmaxCont+a3);
130 const G4double alfa1 = alfa*G4Log(alfa)/(alfa-1.);
131 const G4double namean = a3*w1*(alfa-1.)/((w1-1.)*alfa);
132 emean += namean*e0*alfa1;
133 sig2e += e0*e0*namean*(alfa-alfa1*alfa1);
134 p3 -= namean;
135 }
136
137 const G4double w3 = alfa*e0;
138 if(tcut > w3) {
139 const G4double w = (tcut-w3)/tcut;
140 const G4int nnb = (G4int)G4Poisson(p3);
141 if(nnb > 0) {
142 if(nnb > sizearray) {
143 sizearray = nnb;
144 delete [] rndmarray;
145 rndmarray = new G4double[nnb];
146 }
147 rndmEngineF->flatArray(nnb, rndmarray);
148 for (G4int k=0; k<nnb; ++k) { loss += w3/(1.-w*rndmarray[k]); }
149 }
150 }
151 if(sig2e > 0.0) { SampleGauss(rndmEngineF, emean, sig2e, loss); }
152 }
153 //G4cout << "### loss=" << loss << G4endl;
154 return loss;
155}
156
157//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4Log(G4double x)
Definition: G4Log.hh:227
G4long G4Poisson(G4double mean)
Definition: G4Poisson.hh:50
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
virtual void flatArray(const int size, double *vect)=0
G4IonisParamMat * GetIonisation() const
Definition: G4Material.hh:221
void AddExcitation(CLHEP::HepRandomEngine *rndm, const G4double ax, const G4double ex, G4double &eav, G4double &eloss, G4double &esig2)
void SampleGauss(CLHEP::HepRandomEngine *rndm, const G4double eav, const G4double esig2, G4double &eloss)
~G4UrbanFluctuation() override
G4UrbanFluctuation(const G4String &nam="UrbanFluc")
G4double SampleGlandz(CLHEP::HepRandomEngine *rndm, const G4Material *, const G4double tcut) override