Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4OpenInventorTransform3D.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28//
29// jck 17 Dec 1996
30// G4OpenInventorTransform3D provides OpenGL style transformation matrix
31// from G4Transform3D.
32// gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
33
34// this :
36
37#include <Inventor/SbLinear.h>
38
40: G4Transform3D (t) {
41#define elem(i,j) ((float)t(i,j))
42 m[0] = elem(0,0); //xx
43 m[1] = elem(1,0); //yx
44 m[2] = elem(2,0); //zx
45 m[3] = 0;
46 m[4] = elem(0,1); //xy
47 m[5] = elem(1,1); //yy
48 m[6] = elem(2,1); //zy
49 m[7] = 0;
50 m[8] = elem(0,2); //xz
51 m[9] = elem(1,2); //yz
52 m[10] = elem(2,2); //zz
53 m[11] = 0;
54 m[12] = elem(0,3); //dx
55 m[13] = elem(1,3); //dy
56 m[14] = elem(2,3); //dz
57 m[15] = 1;
58#undef elem
59}
60
62 SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
63 m[4],m[5],m[6],m[7],
64 m[8],m[9],m[10],m[11],
65 m[12],m[13],m[14],m[15]);
66 return tm;
67}
#define elem(i, j)
G4OpenInventorTransform3D(const G4Transform3D &t)