Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4DefaultLinearColorMap.cc
Go to the documentation of this file.
1//
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25//
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28
30
32{
33 G4double value;
34 if(fMaxVal == fMinVal)
35 value = 0.;
36 else
37 value = (val - fMinVal) / (fMaxVal - fMinVal);
38
39 if(value > 1.)
40 {
41 value = 1.;
42 }
43 if(value < 0.)
44 {
45 value = 0.;
46 }
47
48 // color map
49 const int NCOLOR = 6;
50 struct ColorMap
51 {
52 G4double val;
53 G4double rgb[4];
54 } colormap[NCOLOR] = { { 0.0, { 1., 1., 1., 1. } }, // value, r, g, b, alpha
55 { 0.2, { 0., 0., 1., 1. } },
56 { 0.4, { 0., 1., 1., 1. } },
57 { 0.6, { 0., 1., 0., 1. } },
58 { 0.8, { 1., 1., 0., 1. } },
59 { 1.0, { 1., 0., 0., 1. } } };
60
61 // search
62 G4int during[2] = { 0, 0 };
63 for(int i = 1; i < NCOLOR; i++)
64 {
65 if(colormap[i].val >= value)
66 {
67 during[0] = i - 1;
68 during[1] = i;
69 break;
70 }
71 }
72
73 // interpolate
74 G4double a = std::fabs(value - colormap[during[0]].val);
75 G4double b = std::fabs(value - colormap[during[1]].val);
76 for(int i = 0; i < 4; i++)
77 {
78 color[i] =
79 (b * colormap[during[0]].rgb[i] + a * colormap[during[1]].rgb[i]) /
80 (colormap[during[1]].val - colormap[during[0]].val);
81 if(color[i] > 1.)
82 color[i] = 1.;
83 }
84}
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
void GetMapColor(G4double val, G4double color[4]) override