Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VInteractiveSession.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27
29
31
32/***************************************************************************/
34{
35 messenger = new G4InteractorMessenger(this);
36}
37
38/***************************************************************************/
40{
41 delete messenger;
42}
43
44/***************************************************************************/
45void G4VInteractiveSession::AddMenu (const char*,const char*)
46{
47}
48
49/***************************************************************************/
50void G4VInteractiveSession::AddButton (const char*,const char*,const char*)
51{
52}
53
54/***************************************************************************/
56{
57}
58
59/***************************************************************************/
60void G4VInteractiveSession::AddIcon (const char*,const char*,const char*,const char*)
61{
62}
63
64/***************************************************************************/
65void G4VInteractiveSession::OutputStyle(const char*,const char*,const char*)
66{
67}
68
69/***************************************************************************/
71{
72}
73
74/***************************************************************************/
76{
77}
78
79/***************************************************************************/
81 G4Interactor a_interactor)
82{
83 interactors[a_name] = a_interactor;
84}
85
86/***************************************************************************/
88{
89 G4interactor_map::iterator it;
90 if((it=interactors.find(a_name))==interactors.end()) return NULL;
91 return (*it).second;
92}
void * G4Interactor
virtual void DefaultIcons(bool)
void AddInteractor(G4String, G4Interactor)
virtual void OutputStyle(const char *, const char *, const char *)
G4Interactor GetInteractor(G4String)
virtual void AddMenu(const char *, const char *)
virtual void AddIcon(const char *, const char *, const char *, const char *)
virtual void AddButton(const char *, const char *, const char *)
virtual void NativeMenu(bool)