34#ifndef G4GenericMessenger_hh
35#define G4GenericMessenger_hh 1
154 const std::type_info*
type =
nullptr;
176 void*
object =
nullptr;
197 if(dircmd !=
nullptr)
205 std::map<G4String, Property> properties;
206 std::map<G4String, Method> methods;
209 void*
object =
nullptr;
Command & DeclareMethod(const G4String &name, const G4AnyMethod &fun, const G4String &doc="")
void SetGuidance(const G4String &s)
~G4GenericMessenger() override
void Sort(G4bool val=true)
Command & DeclareProperty(const G4String &name, const G4AnyType &variable, const G4String &doc="")
Command & DeclareMethodWithUnit(const G4String &name, const G4String &defaultUnit, const G4AnyMethod &fun, const G4String &doc="")
void SetDirectory(const G4String &dir)
void SetNewValue(G4UIcommand *command, G4String newValue) override
G4String GetCurrentValue(G4UIcommand *command) override
Command & DeclarePropertyWithUnit(const G4String &name, const G4String &defaultUnit, const G4AnyType &variable, const G4String &doc="")
void SetToBeBroadcasted(G4bool val)
void SetGuidance(const char *aGuidance)
void SetToBeFlushed(G4bool val)
void SetRange(const char *rs)
void SetWorkerThreadOnly(G4bool val=true)
void AvailableForStates(G4ApplicationState s1)
void Sort(G4bool val=true)
Command & SetUnitCategory(const G4String &u)
Command & SetParameterName(const G4String &, G4bool, G4bool=false)
Command & SetStates(G4ApplicationState s0)
Command & SetDefaultUnit(const G4String &u)
Command & SetRange(const G4String &range)
Command & SetToBeFlushed(G4bool s0)
Command & SetWorkerThreadOnly(G4bool s0)
Command & SetCandidates(const G4String &)
Command & SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2)
Command & SetGuidance(const G4String &s0)
Command & SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3, G4ApplicationState s4)
Command & SetDefaultValue(const G4String &)
const std::type_info * type
Command(G4UIcommand *cmd, const std::type_info &ti)
Command & SetToBeBroadcasted(G4bool s0)
Command & SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3)
Command & SetStates(G4ApplicationState s0, G4ApplicationState s1)
Command & SetUnit(const G4String &, UnitSpec=UnitDefault)
Method(const G4AnyMethod &fun, void *obj, G4UIcommand *cmd)
Property(const G4AnyType &var, G4UIcommand *cmd)