Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4INCLIntersection.hh
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38/** \file G4INCLIntersection.hh
39 * \brief Simple class for computing intersections between a straight line and a sphere.
40 *
41 * \date 12 December 2011
42 * \author Davide Mancusi
43 */
44
45#ifndef G4INCLINTERSECTION_HH
46#define G4INCLINTERSECTION_HH 1
47
48#include "G4INCLThreeVector.hh"
49#include <utility>
50
51namespace G4INCL {
52
53 /** \brief Intersection-point structure
54 *
55 * The structure contains the time and position of the intersection point
56 * of a trajectory with a surface, if it exists.
57 */
58 struct Intersection {
59 Intersection(const G4bool e, const G4double t, const ThreeVector &p) :
60 exists(e), time(t), position(p) {}
64 };
65
66 namespace IntersectionFactory {
67
68 /** \brief Compute the first intersection of a straight particle
69 * trajectory with a sphere.
70 *
71 * \param x0 the starting position of the trajectory
72 * \param p the trajectory direction
73 * \param r the radius of the sphere (centred in the origin)
74 * \return an Intersection. The G4bool is true if an intersection exists,
75 * in which case its position is stored in the ThreeVector and
76 * its time in the G4double.
77 */
79 /** \brief Compute the second intersection of a straight particle
80 * trajectory with a sphere.
81 *
82 * \param x0 the starting position of the trajectory
83 * \param p the trajectory direction
84 * \param r the radius of the sphere (centred in the origin)
85 * \return an Intersection. The G4bool is true if an intersection exists,
86 * in which case its position is stored in the ThreeVector and
87 * its time in the G4double.
88 */
90 /** \brief Compute both intersections of a straight particle
91 * trajectory with a sphere.
92 *
93 * \param x0 the starting position of the trajectory
94 * \param p the trajectory direction
95 * \param r the radius of the sphere (centred in the origin)
96 * \return an Intersection. The G4bool is true if an intersection exists,
97 * in which case its position is stored in the ThreeVector and
98 * its time in the G4double.
99 */
100 std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r);
101
102 namespace {
103
104 Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) {
105 const G4double scalarVelocity = v.mag();
106 ThreeVector velocityUnitVector = v / scalarVelocity;
107
108 ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector);
109 const G4double impactParameter = positionTransverse.mag();
110
111 const G4double r2 = r*r;
112 G4double distanceZ2 = r2 - impactParameter * impactParameter;
113 if(distanceZ2 < 0.0)
114 return Intersection(false, 0.0, ThreeVector());
115
116 const G4double distanceZ = std::sqrt(distanceZ2);
117 const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ);
118 const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity;
119 return Intersection(true, time, position);
120 }
121
122 }
123
125 return getTrajectoryIntersection(x0, p, r, true);
126 }
127
129 return getTrajectoryIntersection(x0, p, r, false);
130 }
131
132 inline std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
133 return std::make_pair(
134 getTrajectoryIntersection(x0, p, r, true),
135 getTrajectoryIntersection(x0, p, r, false)
136 );
137 }
138 }
139
140}
141
142#endif /* G4INCLINTERSECTION_HH */
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
G4double mag() const
G4double dot(const ThreeVector &v) const
Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the second intersection of a straight particle trajectory with a sphere.
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the first intersection of a straight particle trajectory with a sphere.
std::pair< Intersection, Intersection > getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute both intersections of a straight particle trajectory with a sphere.
Intersection-point structure.
Intersection(const G4bool e, const G4double t, const ThreeVector &p)