Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4INCLNNToNLKChannel.cc
Go to the documentation of this file.
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
41#include "G4INCLRandom.hh"
42#include "G4INCLGlobals.hh"
43#include "G4INCLLogger.hh"
44#include <algorithm>
46
47namespace G4INCL {
48
49 const G4double NNToNLKChannel::angularSlope = 2.; // What is the exact effect? Sould be check
50
52 : particle1(p1), particle2(p2)
53 {}
54
56
58
59 const G4double sqrtS = KinematicsUtils::totalEnergyInCM(particle1, particle2);
60
61 const G4int iso = ParticleTable::getIsospin(particle1->getType()) + ParticleTable::getIsospin(particle2->getType());
62
63 ParticleType KaonType;
64 particle2->setType(Lambda);
65
66 if(iso == 2) KaonType = KPlus;
67 else if(iso == -2) KaonType = KZero;
68 else if(Random::shoot() < 0.5){
69 particle1->setType(Proton);
70 KaonType = KZero;
71 }
72 else{
73 particle1->setType(Neutron);
74 KaonType = KPlus;
75 }
76
77 ParticleList list;
78 list.push_back(particle1);
79 list.push_back(particle2);
80 const ThreeVector &rcol = particle2->getPosition();
81 const ThreeVector zero;
82 Particle *kaon = new Particle(KaonType,zero,rcol);
83 list.push_back(kaon);
84
85 if(Random::shoot()<0.5) PhaseSpaceGenerator::generateBiased(sqrtS, list, 0, angularSlope);
86 else PhaseSpaceGenerator::generateBiased(sqrtS, list, 1, angularSlope);
87
88 fs->addModifiedParticle(particle1);
89 fs->addModifiedParticle(particle2);
90 fs->addCreatedParticle(kaon);
91
92 }
93}
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
void addModifiedParticle(Particle *p)
void addCreatedParticle(Particle *p)
void fillFinalState(FinalState *fs)
NNToNLKChannel(Particle *, Particle *)
const G4INCL::ThreeVector & getPosition() const
G4INCL::ParticleType getType() const
void setType(ParticleType t)
G4double totalEnergyInCM(Particle const *const p1, Particle const *const p2)
G4int getIsospin(const ParticleType t)
Get the isospin of a particle.
void generateBiased(const G4double sqrtS, ParticleList &particles, const size_t index, const G4double slope)
Generate a biased event in the CM system.
G4double shoot()
Definition: G4INCLRandom.cc:93