Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VInteractiveSession.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27
28#ifndef G4VInteractiveSession_H
29#define G4VInteractiveSession_H 1
30
32
33#include <map>
34
35class G4UImessenger;
36class G4SceneTreeItem;
37
38// Class description :
39//
40// G4VInteractiveSession is a base class to isolate common things
41// to various graphical "basic" G4UI sessions ; AddMenu, AddButton,
42// a dictionnary for widgets.
43// The word "interactor" is for "piece of user interface" or "widget".
44
46{
47 public: // with description
52
54 virtual ~G4VInteractiveSession();
55 virtual void AddMenu(const char*, const char*);
56 virtual void AddButton(const char*, const char*, const char*);
57 virtual void AddIcon(const char*, const char*, const char*, const char*);
58 virtual void DefaultIcons(bool);
59 virtual void SetOutputStyle(const char*, const char*);
60 virtual void NativeMenu(bool);
61 virtual void ClearMenu();
62 virtual void UpdateSceneTree(const G4SceneTreeItem&);
65 const std::map<G4String, OutputStyle>& GetOutputStyles() const;
66
67 protected:
68 void SetStyleUtility(const G4String& destination, const G4String& style);
69 // clang-format off
70 std::map<G4String,OutputStyle> fOutputStyles {
71 {"cout",{true,false,true}},
72 {"cerr",{true,true,true}},
73 {"warn",{true,false,true}},
74 {"error",{true,true,true}},
75 {"debug",{true,false,true}}};
76 // clang-format on
77
78 private:
79 G4UImessenger* messenger;
80 using G4interactor_map = std::map<G4String, G4Interactor, std::less<G4String>>;
81 G4interactor_map interactors;
82};
83
84#endif
bool G4bool
Definition G4Types.hh:86
void * G4Interactor
void SetStyleUtility(const G4String &destination, const G4String &style)
const std::map< G4String, OutputStyle > & GetOutputStyles() const
std::map< G4String, OutputStyle > fOutputStyles
virtual void SetOutputStyle(const char *, const char *)
virtual void DefaultIcons(bool)
void AddInteractor(G4String, G4Interactor)
virtual void UpdateSceneTree(const G4SceneTreeItem &)
G4Interactor GetInteractor(G4String)
virtual void AddMenu(const char *, const char *)
virtual void AddIcon(const char *, const char *, const char *, const char *)
virtual void AddButton(const char *, const char *, const char *)
virtual void NativeMenu(bool)