#include <G4CollisionNNToNDeltastar.hh>
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| G4CollisionNNToNDeltastar () |
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virtual | ~G4CollisionNNToNDeltastar () |
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virtual G4String | GetName () const |
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G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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| G4CollisionComposite () |
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virtual | ~G4CollisionComposite () |
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virtual G4double | CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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void | AddComponent (G4VCollision *aC) |
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virtual const G4VCrossSectionSource * | GetCrossSectionSource () const |
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virtual const G4VAngularDistribution * | GetAngularDistribution () const |
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virtual const G4CollisionVector * | GetComponents () const |
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| G4VCollision () |
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void | establish_G4MT_TLS_G4VCollision () |
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| G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) |
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virtual | ~G4VCollision () |
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G4bool | operator== (const G4VCollision &right) const |
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G4bool | operator!= (const G4VCollision &right) const |
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virtual void | Print () const |
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virtual void | Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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◆ G4CollisionNNToNDeltastar()
G4CollisionNNToNDeltastar::G4CollisionNNToNDeltastar |
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◆ ~G4CollisionNNToNDeltastar()
virtual G4CollisionNNToNDeltastar::~G4CollisionNNToNDeltastar |
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inlinevirtual |
◆ GetListOfColliders()
virtual const std::vector< G4String > & G4CollisionNNToNDeltastar::GetListOfColliders |
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G4int | | ) |
const |
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inlineprotectedvirtual |
◆ GetName()
virtual G4String G4CollisionNNToNDeltastar::GetName |
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const |
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inlinevirtual |
◆ result
std::vector<G4String> G4CollisionNNToNDeltastar::result |
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protected |
The documentation for this class was generated from the following files: