Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4FastSimulationPhysics.cc
Go to the documentation of this file.
1//
2// ********************************************************************
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25//
26//
27//---------------------------------------------------------------------------
28//
29// ClassName: G4FastSimulationPhysics
30//
31// Author: M. Verderi (Nov.03.2016)
32//
33//----------------------------------------------------------------------------
34//
35//
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38
40
42#include "G4ProcessManager.hh"
43
46
47// factory
49//
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65
66void G4FastSimulationPhysics::ActivateFastSimulation(const G4String particleName, const G4String parallelGeometryName)
67{
68 fParticlesUnderFastSimulation.push_back(particleName);
69 fGeometries .push_back(parallelGeometryName);
70}
71
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78
80{
81
82 auto myParticleIterator = GetParticleIterator();
83 myParticleIterator->reset();
84
85 while ( (*myParticleIterator)() )
86 {
87 G4ParticleDefinition* particle = myParticleIterator->value();
88 G4String particleName = particle->GetParticleName();
89 G4ProcessManager* pmanager = particle->GetProcessManager();
90
91 // -- include fast simulation manager process interface:
92 auto itr = std::find( fParticlesUnderFastSimulation.begin(),
93 fParticlesUnderFastSimulation.end(),
94 particleName );
95
96 if ( itr != fParticlesUnderFastSimulation.end() )
97 {
98 std::size_t ipos = itr - fParticlesUnderFastSimulation.begin();
99 G4String geometry = fGeometries[ipos];
100 if ( geometry == "" ) G4FastSimulationHelper::ActivateFastSimulation(pmanager);
101 else G4FastSimulationHelper::ActivateFastSimulation(pmanager, geometry);
102 }
103 }
104
105 // -- tells what is done:
106 if ( fVerbose )
107 {
108 // -- print:
109 myParticleIterator->reset();
110
111 while ( (*myParticleIterator)() )
112 {
113 G4ParticleDefinition* particle = myParticleIterator->value();
114 G4String particleName = particle->GetParticleName();
115 G4ProcessManager* pmanager = particle->GetProcessManager();
116
117 G4bool isUnderFastSimulation(false);
118 G4String processAndGeometryNames;
119
120 G4ProcessVector* vprocess = pmanager->GetProcessList();
121 for (G4int ip = 0 ; ip < (G4int)vprocess->size() ; ++ip)
122 {
123 G4VProcess* process = (*vprocess)[ip];
125 if ( pb != nullptr )
126 {
127 isUnderFastSimulation = true;
128 processAndGeometryNames += pb->GetProcessName();
129 processAndGeometryNames += "[geom:";
130 processAndGeometryNames += pb->GetWorldVolume()->GetName();
131 processAndGeometryNames += "] ";
132 }
133 }
134 if ( isUnderFastSimulation ) G4cout << std::setw(14) << particleName << " : " << processAndGeometryNames << G4endl;
135 }
136 }
137}
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
#define G4endl
Definition G4ios.hh:67
G4GLOB_DLL std::ostream G4cout
static void ActivateFastSimulation(G4ProcessManager *pmanager, G4String parallelGeometryName="")
G4FastSimulationPhysics(const G4String &name="FastSimP")
void ActivateFastSimulation(const G4String particleName, const G4String parallelGeometryName="")
G4ProcessManager * GetProcessManager() const
const G4String & GetParticleName() const
G4ProcessVector * GetProcessList() const
std::size_t size() const
const G4String & GetName() const
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const
const G4String & GetProcessName() const