Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VFieldModel.hh
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25//
26// Michael Kelsey 31 January 2019
27//
28// Class Description:
29//
30// Abstract base class to implement drawing vector field geometries
31// (e.g., electric, magnetic or gravity). Implementation extracted
32// from G4MagneticFieldModel, with field-value access left pure
33// virtual for implementation by base classes.
34
35#ifndef G4VFIELDMODEL_HH
36#define G4VFIELDMODEL_HH
37
38#include "G4VModel.hh"
39#include "G4Point3D.hh"
41
42#include <vector>
43
44class G4Field;
45
46class G4VFieldModel: public G4VModel {
47
48public: // With description
49
51
53 (const G4String& typeOfField, const G4String& symbol="",
54 const G4VisExtent& extentForField = G4VisExtent(),
55 const std::vector<G4PhysicalVolumesSearchScene::Findings>& pvFindings
56 = std::vector<G4PhysicalVolumesSearchScene::Findings>(),
57 G4int nDataPointsPerHalfScene = 10,
59 G4int arrow3DLineSegmentsPerCircle = 6);
60 // typeOfField is "Electric" or "Magnetic" etc.
61 // symbol is "E" or "B" etc.
62
63 virtual ~G4VFieldModel();
64
65 virtual void DescribeYourselfTo(G4VGraphicsScene& sceneHandler);
66 // The main task of a model is to describe itself to the graphics scene.
67 // Note: It is in this function that the extent for drawing the filed must
68 // be calcualted. If fExtentForField is null, pick up the extent from
69 // the sceneHandler.
70
71protected:
72
73 // Subclasses MUST implement this for their particular kind of field
74 virtual void GetFieldAtLocation(const G4Field* field,
75 const G4Point3D& position, G4double time,
76 G4Point3D& result) const = 0;
77 // The appropriate output from GetFieldValue should be filled into result.
78 // If (field==0), the function should do nothing; returning without error.
79
80private:
81
82 // Private copy contructor and assignment to forbid use...
84 G4VFieldModel& operator=(const G4VFieldModel&);
85
86 G4VisExtent fExtentForField;
87 // If null, get extent from scene handler in DescribeYourselfTo.
88
89 std::vector<G4PhysicalVolumesSearchScene::Findings> fPVFindings;
90 // If empty, use fExtentForField alone for sampling and drawing.
91 // If non-empty, use fExtentForField alone for sampling, but only
92 // draw if sampling point is in the specified physical volume(s).
93
94 G4int fNDataPointsPerMaxHalfExtent;
95 // No. of data points sampled per maximum half extent.
96 // Note that total number of sampling points can be as high as
97 // (2*n+1)^3, which can get very big. However, fields are usually
98 // confined to only parts of the scene, so this may not be a problem.
99 // Sampling can be further limited with fExtentForField and/or fPVFindings.
100
101 Representation fRepresentation; // Big arrows or just lines
102 G4int fArrow3DLineSegmentsPerCircle;
103 G4String fTypeOfField; // "Electric" or "Magnetic" etc.
104 G4String fArrowPrefix; // For attaching text label to arrows
105};
106
107#endif
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
virtual ~G4VFieldModel()
virtual void GetFieldAtLocation(const G4Field *field, const G4Point3D &position, G4double time, G4Point3D &result) const =0
virtual void DescribeYourselfTo(G4VGraphicsScene &sceneHandler)
G4VFieldModel(const G4String &typeOfField, const G4String &symbol="", const G4VisExtent &extentForField=G4VisExtent(), const std::vector< G4PhysicalVolumesSearchScene::Findings > &pvFindings=std::vector< G4PhysicalVolumesSearchScene::Findings >(), G4int nDataPointsPerHalfScene=10, Representation representation=Representation::fullArrow, G4int arrow3DLineSegmentsPerCircle=6)