34#ifndef G4ScoreQuantityMessenger_h
35#define G4ScoreQuantityMessenger_h 1
78 void QuantityCommands();
79 void FilterCommands();
std::vector< G4String > G4TokenVec
void FParticleWithEnergyCommand(G4VScoringMesh *mesh, G4TokenVec &token)
G4bool CheckMeshPS(G4VScoringMesh *mesh, G4String &psname, G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValues) override
G4String GetCurrentValue(G4UIcommand *) override
~G4ScoreQuantityMessenger() override
G4ScoreQuantityMessenger(G4ScoringManager *SManager)
void FillTokenVec(G4String newValues, G4TokenVec &token)
void FParticleCommand(G4VScoringMesh *mesh, G4TokenVec &token)