29#ifndef G4VScoringMesh_h
30#define G4VScoringMesh_h 1
79 virtual void List()
const;
107 G4int axflg = 111) = 0;
static DLL_API const HepRotation IDENTITY
virtual ~G4VScoringMesh()=default
void SetVerboseLevel(G4int vl)
void Activate(G4bool vl=true)
void SetFilter(G4VSDFilter *filter)
G4bool ReadyForQuantity() const
void SetNullToCurrentPrimitiveScorer()
G4RotationMatrix * fRotationMatrix
G4ThreeVector GetTranslation() const
G4ThreeVector GetSize() const
MeshShape GetShape() const
virtual void SetupGeometry(G4VPhysicalVolume *fWorldPhys)=0
virtual void List() const
G4LogicalVolume * GetMeshElementLogical() const
virtual void WorkerConstruct(G4VPhysicalVolume *fWorldPhys)
G4double GetStartAngle() const
void SetDrawPSName(const G4String &psname)
G4bool fGeometryHasBeenDestroyed
void GeometryHasBeenDestroyed()
void RotateY(G4double delta)
void GetNumberOfSegments(G4int nSegment[3])
G4RotationMatrix GetRotationMatrix() const
G4int GetCopyNumberLevel() const
G4double GetPSUnitValue(const G4String &psname)
G4ParallelWorldProcess * GetParallelWorldProcess() const
G4String GetPSUnit(const G4String &psname)
void SetAngles(G4double, G4double)
void SetCurrentPSUnit(const G4String &unit)
void SetParallelWorldProcess(G4ParallelWorldProcess *proc)
G4MultiFunctionalDetector * fMFD
void SetCurrentPrimitiveScorer(const G4String &name)
const G4String & GetWorldName() const
G4String fDivisionAxisNames[3]
G4LogicalVolume * fMeshElementLogical
void SetPrimitiveScorer(G4VPrimitiveScorer *ps)
std::map< G4String, RunScore * > MeshScoreMap
G4VPrimitiveScorer * fCurrentPS
G4String GetCurrentPSUnit()
void GetDivisionAxisNames(G4String divisionAxisNames[3])
void DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111)
void Accumulate(G4THitsMap< G4double > *map)
void SetNumberOfSegments(G4int nSegment[3])
G4VScoringMesh(const G4String &wName)
G4ParallelWorldProcess * fParallelWorldProcess
G4double GetAngleSpan() const
MeshScoreMap GetScoreMap() const
void Merge(const G4VScoringMesh *scMesh)
virtual void Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111)=0
G4bool IsCurrentPrimitiveScorerNull()
void SetCenterPosition(G4double centerPosition[3])
void SetCopyNumberLevel(G4int val)
void RotateX(G4double delta)
virtual void Construct(G4VPhysicalVolume *fWorldPhys)
void SetSize(G4double size[3])
virtual void DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)=0
G4bool FindPrimitiveScorer(const G4String &psname)
void SetMeshElementLogical(G4LogicalVolume *val)
void RotateZ(G4double delta)
G4VPrimitiveScorer * GetPrimitiveScorer(const G4String &name)
G4ThreeVector fCenterPosition