Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4PSTrackLength.hh
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1//
2// ********************************************************************
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25//
26//
27//
28
29#ifndef G4PSTrackLength_h
30#define G4PSTrackLength_h 1
31
32#include "G4VPrimitiveScorer.hh"
33#include "G4THitsMap.hh"
34
35////////////////////////////////////////////////////////////////////////////////
36// (Description)
37// This is a primitive scorer class for scoring track length.
38//
39//
40// Created: 2005-11-14 Tsukasa ASO, Akinori Kimura.
41// Modified: 2007-02-02 Tsukasa ASO, Add MultiplyKineticEnergy()
42// and DivideByVelocity().
43// 2010-07-22 Introduce Unit specification.
44//
45//
46///////////////////////////////////////////////////////////////////////////////
47
49{
50 public:
51 G4PSTrackLength(G4String name, G4int depth = 0);
52 G4PSTrackLength(G4String name, const G4String& unit, G4int depth = 0);
53 ~G4PSTrackLength() override = default;
54
55 inline void Weighted(G4bool flg = true) { weighted = flg; }
56 // Multiply track weight
57
58 void MultiplyKineticEnergy(G4bool flg = true);
59 // Multiply Kinetic Energy
60
61 void DivideByVelocity(G4bool flg = true);
62 // Divide by velocity
63
64 void Initialize(G4HCofThisEvent*) override;
65 void clear() override;
66 void PrintAll() override;
67
68 virtual void SetUnit(const G4String& unit);
69
70 protected:
72 virtual void DefineUnitAndCategory();
73
74 private:
75 G4int HCID;
77 G4bool weighted;
78 G4bool multiplyKinE;
79 G4bool divideByVelocity;
80};
81#endif
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4PSTrackLength(G4String name, G4int depth=0)
virtual void SetUnit(const G4String &unit)
virtual void DefineUnitAndCategory()
~G4PSTrackLength() override=default
void Initialize(G4HCofThisEvent *) override
G4bool ProcessHits(G4Step *, G4TouchableHistory *) override
void MultiplyKineticEnergy(G4bool flg=true)
void Weighted(G4bool flg=true)
void DivideByVelocity(G4bool flg=true)
void PrintAll() override
void clear() override