Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4PSHitsModel.cc
Go to the documentation of this file.
1//
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29// Created: Mar. 31, 2009 Akinori Kimura
30// Model which draws the primtive scorer hits.
31//
32
33#include "G4PSHitsModel.hh"
34
36#include "G4VGraphicsScene.hh"
37#include "G4Event.hh"
38#include "G4ScoringManager.hh"
39#include "G4VScoringMesh.hh"
40
42
43G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
44 fRequestedMapName(requestedMapName)
45{
46 fType = "G4PSHitsModel";
47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G4StatDouble> hits.";
49}
50
52{
53 using MeshScoreMap = G4VScoringMesh::MeshScoreMap;
54 using RunScore = G4VScoringMesh::RunScore;
56 if (scoringManager) {
57 G4int nMeshes = (G4int)scoringManager->GetNumberOfMesh();
58 for (G4int iMesh = 0; iMesh < nMeshes; ++iMesh) {
59 G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
60 if (mesh && mesh->IsActive()) {
61 MeshScoreMap scoreMap = mesh->GetScoreMap();
62 for(MeshScoreMap::const_iterator i = scoreMap.cbegin();
63 i != scoreMap.cend(); ++i) {
64 const G4String& name = i->first;
65 if (fRequestedMapName == "all" || name == fRequestedMapName) {
66 RunScore* fpCurrentHits = i->second;
67 if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
68 }
69 }
70 }
71 }
72 }
73}
int G4int
Definition G4Types.hh:85
virtual void DescribeYourselfTo(G4VGraphicsScene &)
G4PSHitsModel(const G4String &requestedMapName="all")
virtual ~G4PSHitsModel()
G4VScoringMesh * GetMesh(G4int i) const
size_t GetNumberOfMesh() const
static G4ScoringManager * GetScoringManagerIfExist()
virtual void AddCompound(const G4VTrajectory &)=0
G4String fGlobalDescription
Definition G4VModel.hh:96
G4String fType
Definition G4VModel.hh:94
G4String fGlobalTag
Definition G4VModel.hh:95
G4THitsMap< G4StatDouble > RunScore
G4bool IsActive() const
std::map< G4String, RunScore * > MeshScoreMap
MeshScoreMap GetScoreMap() const