#include <G4INCLBook.hh>
Definition at line 45 of file G4INCLBook.hh.
◆ Book()
◆ ~Book()
◆ decrementCascading()
void G4INCL::Book::decrementCascading |
( |
| ) |
|
|
inline |
◆ getAcceptedCollisions()
G4int G4INCL::Book::getAcceptedCollisions |
( |
| ) |
const |
|
inline |
◆ getAcceptedDecays()
G4int G4INCL::Book::getAcceptedDecays |
( |
| ) |
const |
|
inline |
◆ getAvatars()
◆ getBlockedCollisions()
G4int G4INCL::Book::getBlockedCollisions |
( |
| ) |
const |
|
inline |
◆ getBlockedDecays()
G4int G4INCL::Book::getBlockedDecays |
( |
| ) |
const |
|
inline |
◆ getCascading()
G4int G4INCL::Book::getCascading |
( |
| ) |
const |
|
inline |
◆ getCurrentTime()
G4double G4INCL::Book::getCurrentTime |
( |
| ) |
const |
|
inline |
◆ getEmittedClusters()
G4int G4INCL::Book::getEmittedClusters |
( |
| ) |
const |
|
inline |
◆ getEnergyViolationInteraction()
G4int G4INCL::Book::getEnergyViolationInteraction |
( |
| ) |
const |
|
inline |
◆ getFirstCollisionIsElastic()
G4bool G4INCL::Book::getFirstCollisionIsElastic |
( |
| ) |
const |
|
inline |
◆ getFirstCollisionSpectatorMomentum()
G4double G4INCL::Book::getFirstCollisionSpectatorMomentum |
( |
| ) |
const |
|
inline |
◆ getFirstCollisionSpectatorPosition()
G4double G4INCL::Book::getFirstCollisionSpectatorPosition |
( |
| ) |
const |
|
inline |
◆ getFirstCollisionTime()
G4double G4INCL::Book::getFirstCollisionTime |
( |
| ) |
const |
|
inline |
◆ getFirstCollisionXSec()
G4double G4INCL::Book::getFirstCollisionXSec |
( |
| ) |
const |
|
inline |
◆ incrementAcceptedCollisions()
void G4INCL::Book::incrementAcceptedCollisions |
( |
| ) |
|
|
inline |
◆ incrementAcceptedDecays()
void G4INCL::Book::incrementAcceptedDecays |
( |
| ) |
|
|
inline |
◆ incrementAvatars()
void G4INCL::Book::incrementAvatars |
( |
AvatarType | type | ) |
|
|
inline |
◆ incrementBlockedCollisions()
void G4INCL::Book::incrementBlockedCollisions |
( |
| ) |
|
|
inline |
◆ incrementBlockedDecays()
void G4INCL::Book::incrementBlockedDecays |
( |
| ) |
|
|
inline |
◆ incrementCascading()
void G4INCL::Book::incrementCascading |
( |
| ) |
|
|
inline |
◆ incrementEmittedClusters()
void G4INCL::Book::incrementEmittedClusters |
( |
| ) |
|
|
inline |
◆ incrementEnergyViolationInteraction()
void G4INCL::Book::incrementEnergyViolationInteraction |
( |
| ) |
|
|
inline |
◆ reset()
void G4INCL::Book::reset |
( |
| ) |
|
|
inline |
Definition at line 52 of file G4INCLBook.hh.
52 {
53 nAcceptedCollisions = 0;
54 nBlockedCollisions = 0;
55 nAcceptedDecays = 0;
56 nBlockedDecays = 0;
57 currentTime = 0.0;
58 firstCollisionTime = 0.0;
59 firstCollisionXSec = 0.0;
60 firstCollisionSpectatorPosition = 0.0;
61 firstCollisionSpectatorMomentum = 0.0;
62 firstCollisionIsElastic = false;
67 nCascading = 0;
68 nEmittedClusters = 0;
69 nEnergyViolationInteraction = 0;
70 };
@ ParticleEntryAvatarType
Referenced by Book(), G4INCL::INCL::initializeTarget(), and G4INCL::Store::~Store().
◆ setCurrentTime()
void G4INCL::Book::setCurrentTime |
( |
G4double | t | ) |
|
|
inline |
◆ setFirstCollisionIsElastic()
void G4INCL::Book::setFirstCollisionIsElastic |
( |
const G4bool | e | ) |
|
|
inline |
◆ setFirstCollisionSpectatorMomentum()
void G4INCL::Book::setFirstCollisionSpectatorMomentum |
( |
const G4double | x | ) |
|
|
inline |
◆ setFirstCollisionSpectatorPosition()
void G4INCL::Book::setFirstCollisionSpectatorPosition |
( |
const G4double | x | ) |
|
|
inline |
◆ setFirstCollisionTime()
void G4INCL::Book::setFirstCollisionTime |
( |
const G4double | t | ) |
|
|
inline |
◆ setFirstCollisionXSec()
void G4INCL::Book::setFirstCollisionXSec |
( |
const G4double | x | ) |
|
|
inline |
The documentation for this class was generated from the following file: