Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4Tet.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the intellectual property of the *
19// * Vanderbilt University Free Electron Laser Center *
20// * Vanderbilt University, Nashville, TN, USA *
21// * Development supported by: *
22// * United States MFEL program under grant FA9550-04-1-0045 *
23// * and NASA under contract number NNG04CT05P *
24// * Written by Marcus H. Mendenhall and Robert A. Weller. *
25// * *
26// * Contributed to the Geant4 Core, January, 2005. *
27// * *
28// ********************************************************************
29//
30// Implementation for G4Tet class
31//
32// 03.09.2004 - Marcus Mendenhall, created
33// 08.01.2020 - Evgueni Tcherniaev, complete revision, speed up
34// --------------------------------------------------------------------
35
36#include "G4Tet.hh"
37
38#if !defined(G4GEOM_USE_UTET)
39
40#include "G4VoxelLimits.hh"
41#include "G4AffineTransform.hh"
42#include "G4BoundingEnvelope.hh"
43
45
46#include "G4QuickRand.hh"
47
48#include "G4VGraphicsScene.hh"
49#include "G4Polyhedron.hh"
50#include "G4VisExtent.hh"
51
52#include "G4AutoLock.hh"
53
54namespace
55{
56 G4Mutex polyhedronMutex = G4MUTEX_INITIALIZER;
57}
58
59using namespace CLHEP;
60
61////////////////////////////////////////////////////////////////////////
62//
63// Constructor - create a tetrahedron
64// A Tet has all of its geometrical information precomputed
65//
67 const G4ThreeVector& p0,
68 const G4ThreeVector& p1,
69 const G4ThreeVector& p2,
70 const G4ThreeVector& p3, G4bool* degeneracyFlag)
71 : G4VSolid(pName)
72{
73 // Check for degeneracy
74 G4bool degenerate = CheckDegeneracy(p0, p1, p2, p3);
75 if (degeneracyFlag != nullptr)
76 {
77 *degeneracyFlag = degenerate;
78 }
79 else if (degenerate)
80 {
81 std::ostringstream message;
82 message << "Degenerate tetrahedron: " << GetName() << " !\n"
83 << " anchor: " << p0 << "\n"
84 << " p1 : " << p1 << "\n"
85 << " p2 : " << p2 << "\n"
86 << " p3 : " << p3 << "\n"
87 << " volume: "
88 << std::abs((p1 - p0).cross(p2 - p0).dot(p3 - p0))/6.;
89 G4Exception("G4Tet::G4Tet()", "GeomSolids0002", FatalException, message);
90 }
91
92 // Define surface thickness
93 halfTolerance = 0.5 * kCarTolerance;
94
95 // Set data members
96 Initialize(p0, p1, p2, p3);
97}
98
99////////////////////////////////////////////////////////////////////////
100//
101// Fake default constructor - sets only member data and allocates memory
102// for usage restricted to object persistency.
103//
104G4Tet::G4Tet( __void__& a )
105 : G4VSolid(a)
106{
107}
108
109////////////////////////////////////////////////////////////////////////
110//
111// Destructor
112//
114{
115 delete fpPolyhedron; fpPolyhedron = nullptr;
116}
117
118////////////////////////////////////////////////////////////////////////
119//
120// Copy constructor
121//
123 : G4VSolid(rhs)
124{
125 halfTolerance = rhs.halfTolerance;
126 fCubicVolume = rhs.fCubicVolume;
127 fSurfaceArea = rhs.fSurfaceArea;
128 for (G4int i = 0; i < 4; ++i) { fVertex[i] = rhs.fVertex[i]; }
129 for (G4int i = 0; i < 4; ++i) { fNormal[i] = rhs.fNormal[i]; }
130 for (G4int i = 0; i < 4; ++i) { fDist[i] = rhs.fDist[i]; }
131 for (G4int i = 0; i < 4; ++i) { fArea[i] = rhs.fArea[i]; }
132 fBmin = rhs.fBmin;
133 fBmax = rhs.fBmax;
134}
135
136////////////////////////////////////////////////////////////////////////
137//
138// Assignment operator
139//
141{
142 // Check assignment to self
143 //
144 if (this == &rhs) { return *this; }
145
146 // Copy base class data
147 //
149
150 // Copy data
151 //
152 halfTolerance = rhs.halfTolerance;
153 fCubicVolume = rhs.fCubicVolume;
154 fSurfaceArea = rhs.fSurfaceArea;
155 for (G4int i = 0; i < 4; ++i) { fVertex[i] = rhs.fVertex[i]; }
156 for (G4int i = 0; i < 4; ++i) { fNormal[i] = rhs.fNormal[i]; }
157 for (G4int i = 0; i < 4; ++i) { fDist[i] = rhs.fDist[i]; }
158 for (G4int i = 0; i < 4; ++i) { fArea[i] = rhs.fArea[i]; }
159 fBmin = rhs.fBmin;
160 fBmax = rhs.fBmax;
161 fRebuildPolyhedron = false;
162 delete fpPolyhedron; fpPolyhedron = nullptr;
163
164 return *this;
165}
166
167////////////////////////////////////////////////////////////////////////
168//
169// Return true if tetrahedron is degenerate
170// Tetrahedron is concidered as degenerate in case if its minimal
171// height is less than degeneracy tolerance
172//
174 const G4ThreeVector& p1,
175 const G4ThreeVector& p2,
176 const G4ThreeVector& p3) const
177{
178 G4double hmin = 4. * kCarTolerance; // degeneracy tolerance
179
180 // Calculate volume
181 G4double vol = std::abs((p1 - p0).cross(p2 - p0).dot(p3 - p0));
182
183 // Calculate face areas squared
184 G4double ss[4];
185 ss[0] = ((p1 - p0).cross(p2 - p0)).mag2();
186 ss[1] = ((p2 - p0).cross(p3 - p0)).mag2();
187 ss[2] = ((p3 - p0).cross(p1 - p0)).mag2();
188 ss[3] = ((p2 - p1).cross(p3 - p1)).mag2();
189
190 // Find face with max area
191 G4int k = 0;
192 for (G4int i = 1; i < 4; ++i) { if (ss[i] > ss[k]) k = i; }
193
194 // Check: vol^2 / s^2 <= hmin^2
195 return (vol*vol <= ss[k]*hmin*hmin);
196}
197
198////////////////////////////////////////////////////////////////////////
199//
200// Set data members
201//
202void G4Tet::Initialize(const G4ThreeVector& p0,
203 const G4ThreeVector& p1,
204 const G4ThreeVector& p2,
205 const G4ThreeVector& p3)
206{
207 // Set vertices
208 fVertex[0] = p0;
209 fVertex[1] = p1;
210 fVertex[2] = p2;
211 fVertex[3] = p3;
212
213 G4ThreeVector norm[4];
214 norm[0] = (p2 - p0).cross(p1 - p0);
215 norm[1] = (p3 - p0).cross(p2 - p0);
216 norm[2] = (p1 - p0).cross(p3 - p0);
217 norm[3] = (p2 - p1).cross(p3 - p1);
218 G4double volume = norm[0].dot(p3 - p0);
219 if (volume > 0.)
220 {
221 for (auto & i : norm) { i = -i; }
222 }
223
224 // Set normals to face planes
225 for (G4int i = 0; i < 4; ++i) { fNormal[i] = norm[i].unit(); }
226
227 // Set distances to planes
228 for (G4int i = 0; i < 3; ++i) { fDist[i] = fNormal[i].dot(p0); }
229 fDist[3] = fNormal[3].dot(p1);
230
231 // Set face areas
232 for (G4int i = 0; i < 4; ++i) { fArea[i] = 0.5*norm[i].mag(); }
233
234 // Set bounding box
235 for (G4int i = 0; i < 3; ++i)
236 {
237 fBmin[i] = std::min(std::min(std::min(p0[i], p1[i]), p2[i]), p3[i]);
238 fBmax[i] = std::max(std::max(std::max(p0[i], p1[i]), p2[i]), p3[i]);
239 }
240
241 // Set volume and surface area
242 fCubicVolume = std::abs(volume)/6.;
243 fSurfaceArea = fArea[0] + fArea[1] + fArea[2] + fArea[3];
244}
245
246////////////////////////////////////////////////////////////////////////
247//
248// Set vertices
249//
251 const G4ThreeVector& p1,
252 const G4ThreeVector& p2,
253 const G4ThreeVector& p3, G4bool* degeneracyFlag)
254{
255 // Check for degeneracy
256 G4bool degenerate = CheckDegeneracy(p0, p1, p2, p3);
257 if (degeneracyFlag != nullptr)
258 {
259 *degeneracyFlag = degenerate;
260 }
261 else if (degenerate)
262 {
263 std::ostringstream message;
264 message << "Degenerate tetrahedron is not permitted: " << GetName() << " !\n"
265 << " anchor: " << p0 << "\n"
266 << " p1 : " << p1 << "\n"
267 << " p2 : " << p2 << "\n"
268 << " p3 : " << p3 << "\n"
269 << " volume: "
270 << std::abs((p1 - p0).cross(p2 - p0).dot(p3 - p0))/6.;
271 G4Exception("G4Tet::SetVertices()", "GeomSolids0002",
272 FatalException, message);
273 }
274
275 // Set data members
276 Initialize(p0, p1, p2, p3);
277
278 // Set flag to rebuild polyhedron
279 fRebuildPolyhedron = true;
280}
281
282////////////////////////////////////////////////////////////////////////
283//
284// Return four vertices
285//
287 G4ThreeVector& p1,
288 G4ThreeVector& p2,
289 G4ThreeVector& p3) const
290{
291 p0 = fVertex[0];
292 p1 = fVertex[1];
293 p2 = fVertex[2];
294 p3 = fVertex[3];
295}
296
297////////////////////////////////////////////////////////////////////////
298//
299// Return std::vector of vertices
300//
301std::vector<G4ThreeVector> G4Tet::GetVertices() const
302{
303 std::vector<G4ThreeVector> vertices(4);
304 for (G4int i = 0; i < 4; ++i) { vertices[i] = fVertex[i]; }
305 return vertices;
306}
307
308////////////////////////////////////////////////////////////////////////
309//
310// Dispatch to parameterisation for replication mechanism dimension
311// computation & modification.
312//
318
319////////////////////////////////////////////////////////////////////////
320//
321// Set bounding box
322//
324 const G4ThreeVector& pMax)
325{
326 G4int iout[4] = { 0, 0, 0, 0 };
327 for (G4int i = 0; i < 4; ++i)
328 {
329 iout[i] = (G4int)(fVertex[i].x() < pMin.x() ||
330 fVertex[i].y() < pMin.y() ||
331 fVertex[i].z() < pMin.z() ||
332 fVertex[i].x() > pMax.x() ||
333 fVertex[i].y() > pMax.y() ||
334 fVertex[i].z() > pMax.z());
335 }
336 if (iout[0] + iout[1] + iout[2] + iout[3] != 0)
337 {
338 std::ostringstream message;
339 message << "Attempt to set bounding box that does not encapsulate solid: "
340 << GetName() << " !\n"
341 << " Specified bounding box limits:\n"
342 << " pmin: " << pMin << "\n"
343 << " pmax: " << pMax << "\n"
344 << " Tetrahedron vertices:\n"
345 << " anchor " << fVertex[0] << ((iout[0]) != 0 ? " is outside\n" : "\n")
346 << " p1 " << fVertex[1] << ((iout[1]) != 0 ? " is outside\n" : "\n")
347 << " p2 " << fVertex[2] << ((iout[2]) != 0 ? " is outside\n" : "\n")
348 << " p3 " << fVertex[3] << ((iout[3]) != 0 ? " is outside" : "");
349 G4Exception("G4Tet::SetBoundingLimits()", "GeomSolids0002",
350 FatalException, message);
351 }
352 fBmin = pMin;
353 fBmax = pMax;
354}
355
356////////////////////////////////////////////////////////////////////////
357//
358// Return bounding box
359//
361{
362 pMin = fBmin;
363 pMax = fBmax;
364}
365
366////////////////////////////////////////////////////////////////////////
367//
368// Calculate extent under transform and specified limit
369//
371 const G4VoxelLimits& pVoxelLimit,
372 const G4AffineTransform& pTransform,
373 G4double& pMin, G4double& pMax) const
374{
375 G4ThreeVector bmin, bmax;
376
377 // Check bounding box (bbox)
378 //
379 BoundingLimits(bmin,bmax);
380 G4BoundingEnvelope bbox(bmin,bmax);
381
382 // Use simple bounding-box to help in the case of complex 3D meshes
383 //
384 return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
385
386#if 0
387 // Precise extent computation (disabled by default for this shape)
388 //
389 G4bool exist;
390 if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
391 {
392 return exist = (pMin < pMax) ? true : false;
393 }
394
395 // Set bounding envelope (benv) and calculate extent
396 //
397 std::vector<G4ThreeVector> vec = GetVertices();
398
399 G4ThreeVectorList anchor(1);
400 anchor[0].set(vec[0].x(),vec[0].y(),vec[0].z());
401
402 G4ThreeVectorList base(3);
403 base[0].set(vec[1].x(),vec[1].y(),vec[1].z());
404 base[1].set(vec[2].x(),vec[2].y(),vec[2].z());
405 base[2].set(vec[3].x(),vec[3].y(),vec[3].z());
406
407 std::vector<const G4ThreeVectorList *> polygons(2);
408 polygons[0] = &anchor;
409 polygons[1] = &base;
410
411 G4BoundingEnvelope benv(bmin,bmax,polygons);
412 return exists = benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
413#endif
414}
415
416////////////////////////////////////////////////////////////////////////
417//
418// Return whether point inside/outside/on surface
419//
421{
422 G4double dd[4];
423 for (G4int i = 0; i < 4; ++i) { dd[i] = fNormal[i].dot(p) - fDist[i]; }
424
425 G4double dist = std::max(std::max(std::max(dd[0], dd[1]), dd[2]), dd[3]);
426 return (dist <= -halfTolerance) ?
427 kInside : ((dist <= halfTolerance) ? kSurface : kOutside);
428}
429
430////////////////////////////////////////////////////////////////////////
431//
432// Return unit normal to surface at p
433//
435{
436 G4double k[4];
437 for (G4int i = 0; i < 4; ++i)
438 {
439 k[i] = (G4double)(std::abs(fNormal[i].dot(p) - fDist[i]) <= halfTolerance);
440 }
441 G4double nsurf = k[0] + k[1] + k[2] + k[3];
442 G4ThreeVector norm =
443 k[0]*fNormal[0] + k[1]*fNormal[1] + k[2]*fNormal[2] + k[3]*fNormal[3];
444
445 if (nsurf == 1.) return norm;
446 else if (nsurf > 1.) return norm.unit(); // edge or vertex
447 {
448#ifdef G4SPECSDEBUG
449 std::ostringstream message;
450 G4long oldprc = message.precision(16);
451 message << "Point p is not on surface (!?) of solid: "
452 << GetName() << "\n";
453 message << "Position:\n";
454 message << " p.x() = " << p.x()/mm << " mm\n";
455 message << " p.y() = " << p.y()/mm << " mm\n";
456 message << " p.z() = " << p.z()/mm << " mm";
457 G4cout.precision(oldprc);
458 G4Exception("G4Tet::SurfaceNormal(p)", "GeomSolids1002",
459 JustWarning, message );
460 DumpInfo();
461#endif
462 return ApproxSurfaceNormal(p);
463 }
464}
465
466////////////////////////////////////////////////////////////////////////
467//
468// Find surface nearest to point and return corresponding normal
469// This method normally should not be called
470//
471G4ThreeVector G4Tet::ApproxSurfaceNormal(const G4ThreeVector& p) const
472{
473 G4double dist = -DBL_MAX;
474 G4int iside = 0;
475 for (G4int i = 0; i < 4; ++i)
476 {
477 G4double d = fNormal[i].dot(p) - fDist[i];
478 if (d > dist) { dist = d; iside = i; }
479 }
480 return fNormal[iside];
481}
482
483////////////////////////////////////////////////////////////////////////
484//
485// Calculate distance to surface from outside,
486// return kInfinity if no intersection
487//
489 const G4ThreeVector& v) const
490{
491 G4double tin = -DBL_MAX, tout = DBL_MAX;
492 for (G4int i = 0; i < 4; ++i)
493 {
494 G4double cosa = fNormal[i].dot(v);
495 G4double dist = fNormal[i].dot(p) - fDist[i];
496 if (dist >= -halfTolerance)
497 {
498 if (cosa >= 0.) { return kInfinity; }
499 tin = std::max(tin, -dist/cosa);
500 }
501 else if (cosa > 0.)
502 {
503 tout = std::min(tout, -dist/cosa);
504 }
505 }
506
507 return (tout - tin <= halfTolerance) ?
508 kInfinity : ((tin < halfTolerance) ? 0. : tin);
509}
510
511////////////////////////////////////////////////////////////////////////
512//
513// Estimate safety distance to surface from outside
514//
516{
517 G4double dd[4];
518 for (G4int i = 0; i < 4; ++i) { dd[i] = fNormal[i].dot(p) - fDist[i]; }
519
520 G4double dist = std::max(std::max(std::max(dd[0], dd[1]), dd[2]), dd[3]);
521 return (dist > 0.) ? dist : 0.;
522}
523
524////////////////////////////////////////////////////////////////////////
525//
526// Calcluate distance to surface from inside
527//
529 const G4ThreeVector& v,
530 const G4bool calcNorm,
531 G4bool* validNorm,
532 G4ThreeVector* n) const
533{
534 // Calculate distances and cosines
535 G4double cosa[4], dist[4];
536 G4int ind[4] = {0}, nside = 0;
537 for (G4int i = 0; i < 4; ++i)
538 {
539 G4double tmp = fNormal[i].dot(v);
540 cosa[i] = tmp;
541 ind[nside] = (G4int)(tmp > 0) * i;
542 nside += (G4int)(tmp > 0);
543 dist[i] = fNormal[i].dot(p) - fDist[i];
544 }
545
546 // Find intersection (in most of cases nside == 1)
547 G4double tout = DBL_MAX;
548 G4int iside = 0;
549 for (G4int i = 0; i < nside; ++i)
550 {
551 G4int k = ind[i];
552 // Check: leaving the surface
553 if (dist[k] >= -halfTolerance) { tout = 0.; iside = k; break; }
554 // Compute distance to intersection
555 G4double tmp = -dist[k]/cosa[k];
556 if (tmp < tout) { tout = tmp; iside = k; }
557 }
558
559 // Set normal, if required, and return distance to out
560 if (calcNorm)
561 {
562 *validNorm = true;
563 *n = fNormal[iside];
564 }
565 return tout;
566}
567
568////////////////////////////////////////////////////////////////////////
569//
570// Calculate safety distance to surface from inside
571//
573{
574 G4double dd[4];
575 for (G4int i = 0; i < 4; ++i) { dd[i] = fDist[i] - fNormal[i].dot(p); }
576
577 G4double dist = std::min(std::min(std::min(dd[0], dd[1]), dd[2]), dd[3]);
578 return (dist > 0.) ? dist : 0.;
579}
580
581////////////////////////////////////////////////////////////////////////
582//
583// GetEntityType
584//
586{
587 return {"G4Tet"};
588}
589
590////////////////////////////////////////////////////////////////////////
591//
592// Make a clone of the object
593//
595{
596 return new G4Tet(*this);
597}
598
599////////////////////////////////////////////////////////////////////////
600//
601// Stream object contents to an output stream
602//
603std::ostream& G4Tet::StreamInfo(std::ostream& os) const
604{
605 G4long oldprc = os.precision(16);
606 os << "-----------------------------------------------------------\n"
607 << " *** Dump for solid - " << GetName() << " ***\n"
608 << " ===================================================\n"
609 << " Solid type: " << GetEntityType() << "\n"
610 << " Parameters: \n"
611 << " anchor: " << fVertex[0]/mm << " mm\n"
612 << " p1 : " << fVertex[1]/mm << " mm\n"
613 << " p2 : " << fVertex[2]/mm << " mm\n"
614 << " p3 : " << fVertex[3]/mm << " mm\n"
615 << "-----------------------------------------------------------\n";
616 os.precision(oldprc);
617 return os;
618}
619
620////////////////////////////////////////////////////////////////////////
621//
622// Return random point on the surface
623//
625{
626 constexpr G4int iface[4][3] = { {0,1,2}, {0,2,3}, {0,3,1}, {1,2,3} };
627
628 // Select face
629 G4double select = fSurfaceArea*G4QuickRand();
630 G4int i = 0;
631 i += (G4int)(select > fArea[0]);
632 i += (G4int)(select > fArea[0] + fArea[1]);
633 i += (G4int)(select > fArea[0] + fArea[1] + fArea[2]);
634
635 // Set selected triangle
636 G4ThreeVector p0 = fVertex[iface[i][0]];
637 G4ThreeVector e1 = fVertex[iface[i][1]] - p0;
638 G4ThreeVector e2 = fVertex[iface[i][2]] - p0;
639
640 // Return random point
641 G4double r1 = G4QuickRand();
642 G4double r2 = G4QuickRand();
643 return (r1 + r2 > 1.) ?
644 p0 + e1*(1. - r1) + e2*(1. - r2) : p0 + e1*r1 + e2*r2;
645}
646
647////////////////////////////////////////////////////////////////////////
648//
649// Return volume of the tetrahedron
650//
652{
653 return fCubicVolume;
654}
655
656////////////////////////////////////////////////////////////////////////
657//
658// Return surface area of the tetrahedron
659//
661{
662 return fSurfaceArea;
663}
664
665////////////////////////////////////////////////////////////////////////
666//
667// Methods for visualisation
668//
670{
671 scene.AddSolid (*this);
672}
673
674////////////////////////////////////////////////////////////////////////
675//
676// Return VisExtent
677//
679{
680 return { fBmin.x(), fBmax.x(),
681 fBmin.y(), fBmax.y(),
682 fBmin.z(), fBmax.z() };
683}
684
685////////////////////////////////////////////////////////////////////////
686//
687// CreatePolyhedron
688//
690{
691 // Check orientation of vertices
692 G4ThreeVector v1 = fVertex[1] - fVertex[0];
693 G4ThreeVector v2 = fVertex[2] - fVertex[0];
694 G4ThreeVector v3 = fVertex[3] - fVertex[0];
695 G4bool invert = v1.cross(v2).dot(v3) < 0.;
696 G4int k2 = (invert) ? 3 : 2;
697 G4int k3 = (invert) ? 2 : 3;
698
699 // Set coordinates of vertices
700 G4double xyz[4][3];
701 for (G4int i = 0; i < 3; ++i)
702 {
703 xyz[0][i] = fVertex[0][i];
704 xyz[1][i] = fVertex[1][i];
705 xyz[2][i] = fVertex[k2][i];
706 xyz[3][i] = fVertex[k3][i];
707 }
708
709 // Create polyhedron
710 G4int faces[4][4] = { {1,3,2,0}, {1,4,3,0}, {1,2,4,0}, {2,3,4,0} };
711 auto ph = new G4Polyhedron;
712 ph->createPolyhedron(4,4,xyz,faces);
713
714 return ph;
715}
716
717////////////////////////////////////////////////////////////////////////
718//
719// GetPolyhedron
720//
722{
723 if (fpPolyhedron == nullptr ||
724 fRebuildPolyhedron ||
726 fpPolyhedron->GetNumberOfRotationSteps())
727 {
728 G4AutoLock l(&polyhedronMutex);
729 delete fpPolyhedron;
730 fpPolyhedron = CreatePolyhedron();
731 fRebuildPolyhedron = false;
732 l.unlock();
733 }
734 return fpPolyhedron;
735}
736
737#endif
std::vector< G4ThreeVector > G4ThreeVectorList
@ JustWarning
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
G4double G4QuickRand()
#define G4MUTEX_INITIALIZER
std::mutex G4Mutex
double G4double
Definition G4Types.hh:83
long G4long
Definition G4Types.hh:87
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4GLOB_DLL std::ostream G4cout
double z() const
Hep3Vector unit() const
double x() const
double y() const
Hep3Vector cross(const Hep3Vector &) const
double dot(const Hep3Vector &) const
double mag() const
G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis, const G4VoxelLimits &pVoxelLimits, const G4Transform3D &pTransform3D, G4double &pMin, G4double &pMax) const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimits, const G4Transform3D &pTransform3D, G4double &pMin, G4double &pMax) const
G4int GetNumberOfRotationStepsAtTimeOfCreation() const
Definition G4Tet.hh:56
G4Polyhedron * CreatePolyhedron() const override
Definition G4Tet.cc:689
G4VSolid * Clone() const override
Definition G4Tet.cc:594
G4Polyhedron * GetPolyhedron() const override
Definition G4Tet.cc:721
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pmin, G4double &pmax) const override
Definition G4Tet.cc:370
G4GeometryType GetEntityType() const override
Definition G4Tet.cc:585
void DescribeYourselfTo(G4VGraphicsScene &scene) const override
Definition G4Tet.cc:669
G4Tet & operator=(const G4Tet &rhs)
Definition G4Tet.cc:140
G4ThreeVector GetPointOnSurface() const override
Definition G4Tet.cc:624
G4double GetSurfaceArea() override
Definition G4Tet.cc:660
void SetBoundingLimits(const G4ThreeVector &pMin, const G4ThreeVector &pMax)
Definition G4Tet.cc:323
G4Tet(const G4String &pName, const G4ThreeVector &anchor, const G4ThreeVector &p1, const G4ThreeVector &p2, const G4ThreeVector &p3, G4bool *degeneracyFlag=nullptr)
Definition G4Tet.cc:66
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const override
Definition G4Tet.cc:528
std::ostream & StreamInfo(std::ostream &os) const override
Definition G4Tet.cc:603
G4double GetCubicVolume() override
Definition G4Tet.cc:651
G4VisExtent GetExtent() const override
Definition G4Tet.cc:678
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const override
Definition G4Tet.cc:434
G4bool CheckDegeneracy(const G4ThreeVector &p0, const G4ThreeVector &p1, const G4ThreeVector &p2, const G4ThreeVector &p3) const
Definition G4Tet.cc:173
std::vector< G4ThreeVector > GetVertices() const
Definition G4Tet.cc:301
~G4Tet() override
Definition G4Tet.cc:113
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep) override
Definition G4Tet.cc:313
EInside Inside(const G4ThreeVector &p) const override
Definition G4Tet.cc:420
void SetVertices(const G4ThreeVector &anchor, const G4ThreeVector &p1, const G4ThreeVector &p2, const G4ThreeVector &p3, G4bool *degeneracyFlag=nullptr)
Definition G4Tet.cc:250
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const override
Definition G4Tet.cc:360
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const override
Definition G4Tet.cc:488
virtual void AddSolid(const G4Box &)=0
G4String GetName() const
void DumpInfo() const
G4double kCarTolerance
Definition G4VSolid.hh:299
G4VSolid & operator=(const G4VSolid &rhs)
Definition G4VSolid.cc:107
static G4int GetNumberOfRotationSteps()
G4int createPolyhedron(G4int Nnodes, G4int Nfaces, const G4double xyz[][3], const G4int faces[][4])
EAxis
Definition geomdefs.hh:54
EInside
Definition geomdefs.hh:67
@ kInside
Definition geomdefs.hh:70
@ kOutside
Definition geomdefs.hh:68
@ kSurface
Definition geomdefs.hh:69
#define DBL_MAX
Definition templates.hh:62