Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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This is the complete list of members for G4VSceneHandler::PseudoSceneFor3DRectMeshPositions, including all inherited members.
AddCompound(const G4VTrajectory &) | G4PseudoScene | inlinevirtual |
AddCompound(const G4VHit &) | G4PseudoScene | inlinevirtual |
AddCompound(const G4VDigi &) | G4PseudoScene | inlinevirtual |
AddCompound(const G4THitsMap< G4double > &) | G4PseudoScene | inlinevirtual |
AddCompound(const G4THitsMap< G4StatDouble > &) | G4PseudoScene | inlinevirtual |
AddCompound(const G4Mesh &) | G4PseudoScene | virtual |
AddPrimitive(const G4Polyline &) | G4PseudoScene | inlinevirtual |
AddPrimitive(const G4Text &) | G4PseudoScene | inlinevirtual |
AddPrimitive(const G4Circle &) | G4PseudoScene | inlinevirtual |
AddPrimitive(const G4Square &) | G4PseudoScene | inlinevirtual |
AddPrimitive(const G4Polymarker &) | G4PseudoScene | inlinevirtual |
AddPrimitive(const G4Polyhedron &) | G4PseudoScene | inlinevirtual |
AddPrimitive(const G4Plotter &) | G4PseudoScene | inlinevirtual |
BeginPrimitives(const G4Transform3D &) | G4PseudoScene | inlinevirtual |
BeginPrimitives2D(const G4Transform3D &) | G4PseudoScene | inlinevirtual |
EndPrimitives() | G4PseudoScene | inlinevirtual |
EndPrimitives2D() | G4PseudoScene | inlinevirtual |
fpCurrentObjectTransformation | G4PseudoScene | protected |
fpVisAttributes | G4PseudoScene | protected |
G4PseudoScene()=default | G4PseudoScene | |
G4VGraphicsScene() | G4VGraphicsScene | |
GetExtent() const | G4VGraphicsScene | virtual |
PostAddSolid() | G4PseudoScene | inlinevirtual |
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttributes) | G4PseudoScene | inlinevirtual |
PseudoSceneFor3DRectMeshPositions(G4PhysicalVolumeModel *pvModel, const G4Mesh *pMesh, std::multimap< const G4Material *, const G4ThreeVector > &positionByMaterial, std::map< const G4Material *, NameAndVisAtts > &nameAndVisAttsByMaterial) | G4VSceneHandler::PseudoSceneFor3DRectMeshPositions | inline |
~G4PseudoScene()=default | G4PseudoScene | virtual |
~G4VGraphicsScene() | G4VGraphicsScene | virtual |