95 return numberOfCollision;
106 G4int numberOfCollision;
void InsertParticipant(G4QMDParticipant *particle, G4int j)
G4QMDParticipant * GetParticipant(G4int i)
std::vector< G4QMDParticipant * > participants
void SubtractSystem(G4QMDSystem *)
G4int GetTotalNumberOfParticipant()
void DeleteParticipant(G4int i)
void SetParticipant(G4QMDParticipant *particle)
void SetSystem(G4QMDSystem *, G4ThreeVector, G4ThreeVector)
void IncrementCollisionCounter()
G4QMDParticipant * EraseParticipant(G4int i)