Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4Win32.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4Win32 implementation
27//
28// Original author: G.Barrand, 1998
29// --------------------------------------------------------------------
30
31#include "G4Win32.hh"
32
33#include "G4ios.hh"
34
35static char className[] = "G4Win32";
36
37G4Win32* G4Win32::instance = NULL;
38
39static G4bool Win32Inited = false;
40static HWND topWindow = NULL;
41/***************************************************************************/
43/***************************************************************************/
44/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
45{
46 if (instance == NULL) {
47 instance = new G4Win32();
48 }
49 return instance;
50}
51/***************************************************************************/
52G4Win32::G4Win32()
53/***************************************************************************/
54/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
55{
56 if (Win32Inited == false) { // Should be Done once.
57
58 WNDCLASS wc;
59 wc.style = CS_HREDRAW | CS_VREDRAW;
60 wc.lpfnWndProc = (WNDPROC)DefWindowProc;
61 wc.cbClsExtra = 0;
62 wc.cbWndExtra = 0;
63 wc.hInstance = ::GetModuleHandle(NULL);
64 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
65 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
66 wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
67 wc.lpszMenuName = (PTSTR)className;
68 wc.lpszClassName = (PTSTR)className;
69 ::RegisterClass(&wc);
70
71 char winName[] = "Test";
72 topWindow =
73 ::CreateWindowEx(WS_EX_CLIENTEDGE, (PTSTR)className, (PTSTR)winName, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
74 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, ::GetModuleHandle(NULL), NULL);
75
76 if (topWindow == NULL) {
77 G4cout << "G4Win32: Unable to create Win32 window." << G4endl;
78 }
79
80 Win32Inited = true;
81 }
82
84 SetMainInteractor(topWindow);
85}
86/***************************************************************************/
88/***************************************************************************/
89/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
90{
91 if (this == instance) {
92 instance = NULL;
93 }
94}
95/***************************************************************************/
97/***************************************************************************/
98/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
99{
100 return Win32Inited;
101}
102/***************************************************************************/
104/***************************************************************************/
105/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
106{
107 static MSG event;
108 BOOL status = ::GetMessage(&event, NULL, 0, 0);
109 if (status == FALSE) return NULL;
110 return &event;
111}
112/***************************************************************************/
114/***************************************************************************/
115/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
116{
117 MSG event;
118 while (::PeekMessage(&event, NULL, 0, 0, PM_REMOVE)) {
119 ::TranslateMessage(&event);
120 ::DispatchMessage(&event);
121 }
122}
123/***************************************************************************/
125/***************************************************************************/
126/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
127{
128 ::TranslateMessage((MSG*)a_event);
129 ::DispatchMessage((MSG*)a_event);
130 return true;
131}
bool G4bool
Definition G4Types.hh:86
G4bool(*)(void *) G4DispatchFunction
#define G4endl
Definition G4ios.hh:67
G4GLOB_DLL std::ostream G4cout
void AddDispatcher(G4DispatchFunction)
void SetMainInteractor(G4Interactor)
void * GetEvent()
Definition G4Win32.cc:103
static G4bool DispatchWin32Event(void *)
Definition G4Win32.cc:124
static G4Win32 * getInstance()
Definition G4Win32.cc:42
G4bool Inited()
Definition G4Win32.cc:96
virtual ~G4Win32()
Definition G4Win32.cc:87
void FlushAndWaitExecution()
Definition G4Win32.cc:113
#define FALSE
Definition globals.hh:38