Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4BoundingExtentScene.hh
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29// John Allison 15th February 2019
30// An artificial scene to reuse G4VScene code to calculate a bounding extent.
31
32#ifndef G4BOUNDINGEXTENTSCENE_HH
33#define G4BOUNDINGEXTENTSCENE_HH
34
35#include "G4PseudoScene.hh"
36#include "G4VisExtent.hh"
37
38class G4VModel;
39
41
42public:
43
44 G4BoundingExtentScene (G4VModel* pModel = 0);
45
46 virtual ~G4BoundingExtentScene ();
47
48 const G4VisExtent& GetExtent () const
49 {return fExtent;}
51 {return fExtent;}
52
53 ////////////////////////////////////////////////////////////////
54 // The following 2 functions can be used by any code which wishes to
55 // accrue a bounding sphere. Just instantiate a
56 // G4BoundingExtentScene and use AccrueBoundingExtent.
57
58 void ResetBoundingExtent ();
60
61private:
62
63 void ProcessVolume (const G4VSolid& solid);
64
65 G4VModel* fpModel;
66 G4VisExtent fExtent;
67};
68
69#endif
void AccrueBoundingExtent(const G4VisExtent &)
G4BoundingExtentScene(G4VModel *pModel=0)
const G4VisExtent & GetExtent() const
const G4VisExtent & GetBoundingExtent() const