Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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RandGaussZiggurat.h
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1/*
2Code adapted from:
3http://www.jstatsoft.org/v05/i08/
4
5
6Original disclaimer:
7
8The ziggurat method for RNOR and REXP
9Combine the code below with the main program in which you want
10normal or exponential variates. Then use of RNOR in any expression
11will provide a standard normal variate with mean zero, variance 1,
12while use of REXP in any expression will provide an exponential variate
13with density exp(-x),x>0.
14Before using RNOR or REXP in your main, insert a command such as
15zigset(86947731 );
16with your own choice of seed value>0, rather than 86947731.
17(If you do not invoke zigset(...) you will get all zeros for RNOR and REXP.)
18For details of the method, see Marsaglia and Tsang, "The ziggurat method
19for generating random variables", Journ. Statistical Software.
20
21*/
22
23
24#ifndef RandGaussZiggurat_h
25#define RandGaussZiggurat_h 1
26
27#include "cmath"
30
31namespace CLHEP {
32
33/**
34 * @author ATLAS
35 * @ingroup random
36 */
38
39public:
40
41 inline RandGaussZiggurat ( HepRandomEngine& anEngine, double mean=0.0, double stdDev=1.0 );
42 inline RandGaussZiggurat ( HepRandomEngine* anEngine, double mean=0.0, double stdDev=1.0 );
43
44 // Destructor
45 virtual ~RandGaussZiggurat();
46
47 // Static methods to shoot random values using the static generator
48
49 static inline float shoot() {return ziggurat_RNOR(HepRandom::getTheEngine());}
50 static inline float shoot( float mean, float stdDev ) {return shoot()*stdDev + mean;}
51
52 static void shootArray ( const int size, float* vect, float mean=0.0, float stdDev=1.0 );
53 static void shootArray ( const int size, double* vect, double mean=0.0, double stdDev=1.0 );
54
55 // Static methods to shoot random values using a given engine
56 // by-passing the static generator.
57
58 static inline float shoot( HepRandomEngine* anotherEngine ) {return ziggurat_RNOR(anotherEngine);}
59 static inline float shoot( HepRandomEngine* anotherEngine, float mean, float stdDev ) {return shoot(anotherEngine)*stdDev + mean;}
60
61 static void shootArray ( HepRandomEngine* anotherEngine, const int size, float* vect, float mean=0.0, float stdDev=1.0 );
62 static void shootArray ( HepRandomEngine* anotherEngine, const int size, double* vect, double mean=0.0, double stdDev=1.0 );
63
64 // Instance methods using the localEngine to instead of the static
65 // generator, and the default mean and stdDev established at construction
66
67 inline float fire() {return float(ziggurat_RNOR(localEngine.get()) * defaultStdDev + defaultMean);}
68
69 inline float fire ( float mean, float stdDev ) {return ziggurat_RNOR(localEngine.get()) * stdDev + mean;}
70
71 void fireArray ( const int size, float* vect);
72 void fireArray ( const int size, double* vect);
73 void fireArray ( const int size, float* vect, float mean, float stdDev );
74 void fireArray ( const int size, double* vect, double mean, double stdDev );
75
76 virtual double operator()();
77 virtual double operator()( double mean, double stdDev );
78
79 // Save and restore to/from streams
80
81 std::ostream & put ( std::ostream & os ) const;
82 std::istream & get ( std::istream & is );
83
84 std::string name() const;
86
87 static std::string distributionName() {return "RandGaussZiggurat";}
88 // Provides the name of this distribution class
89
90 static bool ziggurat_init();
91protected:
92 //////////////////////////
93 // Ziggurat Original code:
94 //////////////////////////
95 //static unsigned long jz,jsr=123456789;
96 //
97 //#define SHR3 (jz=jsr, jsr^=(jsr<<13), jsr^=(jsr>>17), jsr^=(jsr<<5),jz+jsr)
98 //#define UNI (.5 + (signed) SHR3*.2328306e-9)
99 //#define IUNI SHR3
100 //
101 //static long hz;
102 //static unsigned long iz, kn[128], ke[256];
103 //static float wn[128],fn[128], we[256],fe[256];
104 //
105 //#define RNOR (hz=SHR3, iz=hz&127, (fabs(hz)<kn[iz])? hz*wn[iz] : nfix())
106 //#define REXP (jz=SHR3, iz=jz&255, ( jz <ke[iz])? jz*we[iz] : efix())
107
108 static CLHEP_THREAD_LOCAL unsigned long kn[128], ke[256];
109 static CLHEP_THREAD_LOCAL float wn[128],fn[128], we[256],fe[256];
110
112
113 static inline unsigned long ziggurat_SHR3(HepRandomEngine* anEngine) {return (unsigned int)(*anEngine);}
114 static inline float ziggurat_UNI(HepRandomEngine* anEngine) {return float(anEngine->flat());}
115 static inline float ziggurat_RNOR(HepRandomEngine* anEngine) {
117 long hz=(signed)ziggurat_SHR3(anEngine);
118 unsigned long iz=hz&127;
119 return ((unsigned long)std::abs(hz)<kn[iz]) ? hz*wn[iz] : ziggurat_nfix(hz,anEngine);
120 }
121 static float ziggurat_nfix(long hz,HepRandomEngine* anEngine);
122
123private:
124
125 // Private copy constructor. Defining it here disallows use.
127
128 // All the engine info, and the default mean and sigma, are in the RandGauss
129 // base class.
130
131};
132
133} // namespace CLHEP
134
135namespace CLHEP {
136
137RandGaussZiggurat::RandGaussZiggurat(HepRandomEngine & anEngine, double mean,double stdDev ): RandGauss(anEngine, mean, stdDev)
138{
139}
140
141RandGaussZiggurat::RandGaussZiggurat(HepRandomEngine * anEngine, double mean,double stdDev ): RandGauss(anEngine, mean, stdDev)
142{
143}
144
145} // namespace CLHEP
146
147#endif
virtual double flat()=0
static HepRandomEngine * getTheEngine()
Definition Random.cc:268
static void shootArray(const int size, float *vect, float mean=0.0, float stdDev=1.0)
static CLHEP_THREAD_LOCAL unsigned long ke[256]
static float shoot(float mean, float stdDev)
std::istream & get(std::istream &is)
void fireArray(const int size, float *vect)
static float ziggurat_nfix(long hz, HepRandomEngine *anEngine)
static float ziggurat_UNI(HepRandomEngine *anEngine)
static CLHEP_THREAD_LOCAL float fn[128]
std::ostream & put(std::ostream &os) const
static float ziggurat_RNOR(HepRandomEngine *anEngine)
static CLHEP_THREAD_LOCAL unsigned long kn[128]
float fire(float mean, float stdDev)
static CLHEP_THREAD_LOCAL float fe[256]
HepRandomEngine & engine()
static float shoot(HepRandomEngine *anotherEngine, float mean, float stdDev)
RandGaussZiggurat(HepRandomEngine &anEngine, double mean=0.0, double stdDev=1.0)
static CLHEP_THREAD_LOCAL float we[256]
static float shoot(HepRandomEngine *anotherEngine)
static unsigned long ziggurat_SHR3(HepRandomEngine *anEngine)
static CLHEP_THREAD_LOCAL float wn[128]
static CLHEP_THREAD_LOCAL bool ziggurat_is_init
static std::string distributionName()
double defaultStdDev
Definition RandGauss.h:152
std::shared_ptr< HepRandomEngine > localEngine
Definition RandGauss.h:154
#define CLHEP_THREAD_LOCAL