Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4RayTracerViewer.cc
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1//
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25//
26//
27
28#include "G4RayTracerViewer.hh"
29
30#include "G4ios.hh"
31#include <sstream>
32#include <iomanip>
33
34#include "G4SystemOfUnits.hh"
35
36#include "G4VSceneHandler.hh"
37#include "G4Scene.hh"
38#ifdef G4MULTITHREADED
39#include "G4TheMTRayTracer.hh"
40#else
41#include "G4TheRayTracer.hh"
42#endif
43#include "G4RTJpegMaker.hh"
44#include "G4RTSimpleScanner.hh"
45#include "G4UImanager.hh"
46
47#define G4warn G4cout
48
50(G4VSceneHandler& sceneHandler,
51 const G4String& name,
52 G4TheRayTracer* aTracer)
53: G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
54, fFileCount(0)
55#ifdef G4MULTITHREADED
56#include "G4TheMTRayTracer.hh"
57, theTracer(aTracer? aTracer: G4TheMTRayTracer::Instance(new G4RTJpegMaker, new G4RTSimpleScanner))
58#else
59, theTracer(aTracer? aTracer: new G4TheRayTracer(new G4RTJpegMaker, new G4RTSimpleScanner))
60#endif
61{
62 if (!theTracer) {
63 G4warn << "G4RayTracerViewer::Initialise: No tracer" << G4endl;
64 fViewId = -1; // This flags an error.
65 return;
66 }
67}
68
70
76
78{
79 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
80 // Note that this procedure properly takes into account zoom, dolly and pan.
81 const G4Point3D& targetPoint
84 G4double radius = // See G4ViewParameters for following procedure.
86 if(radius<=0.) radius = 1.;
87 const G4double cameraDistance = fVP.GetCameraDistance(radius);
88 const G4Point3D cameraPosition =
89 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
90 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
91 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
92 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
93
94 // Calculate and set ray tracer parameters.
95 theTracer->
96 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
97 theTracer->SetTargetPosition(targetPoint);
98 theTracer->SetEyePosition(cameraPosition);
100 const G4Vector3D
101 actualLightpointDirection(-fVP.GetActualLightpointDirection());
102 theTracer->SetLightDirection(actualLightpointDirection);
104}
105
106
108
110{
111 // Trap recursive call
112 static G4bool called = false;
113 if (called) return;
114 called = true;
115
116 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
117 G4double fieldHalfAngle = perMillion;
118 fVP.SetFieldHalfAngle(fieldHalfAngle);
119 G4warn <<
120 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
121 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective"
122 "\n projection with a half field angle of "
123 << fieldHalfAngle <<
124 " radians."
125 << G4endl;
126 SetView(); // With this fieldHalfAngle
127 ProcessView();
129 }
130 else {
131 ProcessView();
132 }
133 std::ostringstream filename;
134 filename << "g4RayTracer." << fShortName << '_'
135 << std::setw(4) << std::setfill('0') << fFileCount++ << ".jpeg";
136 theTracer->Trace(filename.str());
137
138 // Reset call flag
139 called = false;
140}
#define G4warn
Definition G4Scene.cc:41
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
#define G4endl
Definition G4ios.hh:67
G4RayTracerViewer(G4VSceneHandler &, const G4String &name, G4TheRayTracer *=0)
G4TheRayTracer * theTracer
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
void SetTargetPosition(const G4ThreeVector &val)
void SetUpVector(const G4ThreeVector &val)
G4int GetNColumn() const
void SetNRow(G4int val)
virtual void Trace(const G4String &fileName)
void SetNColumn(G4int val)
void SetLightDirection(const G4ThreeVector &val)
void SetBackgroundColour(const G4Colour &val)
void SetEyePosition(const G4ThreeVector &val)
G4Scene * GetScene() const
void ProcessView()
Definition G4VViewer.cc:108
G4VSceneHandler & fSceneHandler
Definition G4VViewer.hh:253
G4String fShortName
Definition G4VViewer.hh:256
G4int fViewId
Definition G4VViewer.hh:254
G4ViewParameters fVP
Definition G4VViewer.hh:257
G4double GetCameraDistance(G4double radius) const
unsigned int GetWindowSizeHintX() const
G4Vector3D & GetActualLightpointDirection()
const G4Colour & GetBackgroundColour() const
void SetFieldHalfAngle(G4double fieldHalfAngle)
const G4Vector3D & GetViewpointDirection() const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetFieldHalfAngle() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
const G4Vector3D & GetUpVector() const
unsigned int GetWindowSizeHintY() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
G4double GetExtentRadius() const
BasicVector3D< T > unit() const