73{
74
77
78
79 G4ParallelWorldProcess* theParallelWorldProcess
83
85 myParticleIterator->reset();
86 while( (*myParticleIterator)() ){
87 G4ParticleDefinition* particle = myParticleIterator->value();
94 }
95}
void SetLayeredMaterialFlag(G4bool flg=true)
void SetParallelWorld(G4String parallelWorldName)
G4bool IsAtRestRequired(G4ParticleDefinition *)
G4ProcessManager * GetProcessManager() const
void SetProcessOrdering(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt, G4int ordDoIt=ordDefault)
void SetProcessOrderingToSecond(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt)
G4int AddProcess(G4VProcess *aProcess, G4int ordAtRestDoIt=ordInActive, G4int ordAlongSteptDoIt=ordInActive, G4int ordPostStepDoIt=ordInActive)
G4VPhysicalVolume * GetParallelWorld(const G4String &worldName)
static G4TransportationManager * GetTransportationManager()
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const