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| Normal3D ()=default |
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| Normal3D (float x1, float y1, float z1) |
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| Normal3D (const float *a) |
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| Normal3D (const Normal3D< float > &)=default |
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| Normal3D (Normal3D< float > &&)=default |
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| Normal3D (const BasicVector3D< float > &v) |
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| ~Normal3D ()=default |
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Normal3D< float > & | operator= (const Normal3D< float > &)=default |
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Normal3D< float > & | operator= (const BasicVector3D< float > &v) |
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Normal3D< float > & | operator= (Normal3D< float > &&)=default |
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Normal3D< float > & | transform (const Transform3D &m) |
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float | pseudoRapidity () const |
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void | setEta (float a) |
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float | angle (const BasicVector3D< float > &v) const |
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BasicVector3D< float > & | rotateX (float a) |
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BasicVector3D< float > & | rotateY (float a) |
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BasicVector3D< float > & | rotateZ (float a) |
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BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
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double | pseudoRapidity () const |
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void | setEta (double a) |
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double | angle (const BasicVector3D< double > &v) const |
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BasicVector3D< double > & | rotateX (double a) |
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BasicVector3D< double > & | rotateY (double a) |
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BasicVector3D< double > & | rotateZ (double a) |
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BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
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| BasicVector3D (float x1, float y1, float z1) |
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| BasicVector3D (const BasicVector3D< float > &)=default |
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| BasicVector3D (const BasicVector3D< float > &v) |
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| BasicVector3D (BasicVector3D< float > &&)=default |
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virtual | ~BasicVector3D ()=default |
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| operator float * () |
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| operator const float * () const |
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| operator CLHEP::Hep3Vector () const |
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BasicVector3D< float > & | operator= (const BasicVector3D< float > &)=default |
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BasicVector3D< float > & | operator= (BasicVector3D< float > &&)=default |
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BasicVector3D< float > & | operator+= (const BasicVector3D< float > &v) |
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BasicVector3D< float > & | operator-= (const BasicVector3D< float > &v) |
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BasicVector3D< float > & | operator*= (double a) |
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BasicVector3D< float > & | operator/= (double a) |
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float | operator() (int i) const |
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float & | operator() (int i) |
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float | operator[] (int i) const |
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float & | operator[] (int i) |
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float | x () const |
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float | y () const |
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float | z () const |
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void | setX (float a) |
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void | setY (float a) |
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void | setZ (float a) |
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void | set (float x1, float y1, float z1) |
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float | perp2 () const |
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float | perp2 (const BasicVector3D< float > &v) const |
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float | perp () const |
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float | perp (const BasicVector3D< float > &v) const |
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float | rho () const |
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void | setPerp (float rh) |
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float | mag2 () const |
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float | mag () const |
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float | r () const |
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float | phi () const |
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float | theta () const |
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float | cosTheta () const |
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float | getR () const |
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float | getPhi () const |
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float | getTheta () const |
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void | setMag (float ma) |
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void | setR (float ma) |
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void | setPhi (float ph) |
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void | setTheta (float th) |
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float | pseudoRapidity () const |
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float | pseudoRapidity () const |
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double | pseudoRapidity () const |
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float | eta () const |
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float | getEta () const |
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void | setEta (float a) |
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void | setEta (float a) |
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void | setEta (double a) |
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float | dot (const BasicVector3D< float > &v) const |
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BasicVector3D< float > | cross (const BasicVector3D< float > &v) const |
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float | angle (const BasicVector3D< float > &v) const |
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float | angle (const BasicVector3D< float > &v) const |
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double | angle (const BasicVector3D< double > &v) const |
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BasicVector3D< float > | unit () const |
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BasicVector3D< float > | orthogonal () const |
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BasicVector3D< float > & | rotateX (float a) |
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BasicVector3D< float > & | rotateX (float a) |
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BasicVector3D< double > & | rotateX (double a) |
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BasicVector3D< float > & | rotateY (float a) |
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BasicVector3D< float > & | rotateY (float a) |
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BasicVector3D< double > & | rotateY (double a) |
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BasicVector3D< float > & | rotateZ (float a) |
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BasicVector3D< float > & | rotateZ (float a) |
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BasicVector3D< double > & | rotateZ (double a) |
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BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
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BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
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BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
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(Note that these are not member symbols.)
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Normal3D< float > | operator* (const Transform3D &m, const Normal3D< float > &n) |
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Normal3D< double > | operator* (const Transform3D &m, const Normal3D< double > &n) |
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Normal3D< float > | operator* (const Transform3D &m, const Normal3D< float > &n) |
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Normal3D< double > | operator* (const Transform3D &m, const Normal3D< double > &n) |
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std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
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std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
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BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
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float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
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bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
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std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
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BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
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double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
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bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
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std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
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std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
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std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
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BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
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float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
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BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
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double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
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BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
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BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
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bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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Geometrical 3D Normal with components of float type.
- Author
- Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch
Definition at line 42 of file Normal3D.h.