Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4NeutronHPFissionBaseFS.hh
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1//
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25//
26//
27// $Id$
28//
29#ifndef G4NeutronHPFissionBaseFS_h
30#define G4NeutronHPFissionBaseFS_h 1
31
32#include "globals.hh"
33#include "G4ReactionProduct.hh"
36#include "G4NeutronHPNames.hh"
37#include "G4NeutronHPVector.hh"
39#include "G4NeutronHPAngular.hh"
40
42{
43 public:
44
46 {
47 hasXsec = true;
48 theXsection = new G4NeutronHPVector;
49 }
51 {
52 delete theXsection;
53 }
54
55 void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & bit);
56
58
59 virtual G4double GetXsec(G4double anEnergy)
60 {
61 return std::max(0., theXsection->GetY(anEnergy));
62 }
63 virtual G4NeutronHPVector * GetXsec() { return theXsection; }
64
65 inline void SetNeutron(const G4ReactionProduct & aNeutron)
66 {
67 theNeutron = aNeutron;
68 theAngularDistribution.SetNeutron(aNeutron);
69 }
70
71 inline void SetTarget(const G4ReactionProduct & aTarget)
72 {
73 theTarget = aTarget;
74 theAngularDistribution.SetTarget(aTarget);
75 }
76
77 private:
78
79 G4HadFinalState * ApplyYourself(const G4HadProjectile & ) {return 0;}
80
81 G4NeutronHPVector * theXsection;
82 G4NeutronHPEnergyDistribution theEnergyDistribution;
83 G4NeutronHPAngular theAngularDistribution;
84
85 G4ReactionProduct theNeutron;
86 G4ReactionProduct theTarget;
87
88 private:
89
90};
91#endif
std::vector< G4DynamicParticle * > G4DynamicParticleVector
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
void SetNeutron(const G4ReactionProduct &aNeutron)
void SetTarget(const G4ReactionProduct &aTarget)
virtual G4double GetXsec(G4double anEnergy)
virtual G4NeutronHPVector * GetXsec()
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &bit)
void SetNeutron(const G4ReactionProduct &aNeutron)
void SetTarget(const G4ReactionProduct &aTarget)
G4DynamicParticleVector * ApplyYourself(G4int Prompt)
G4double GetY(G4double x)