Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VVisCommand.cc
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1//
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25//
26//
27// $Id$
28
29// Base class for visualization commands - John Allison 9th August 1998
30// It is really a messenger - we have one command per messenger.
31
32#include "G4VVisCommand.hh"
33
34#include "G4UIcommand.hh"
35#include "G4UImanager.hh"
36#include "G4UnitsTable.hh"
37#include <sstream>
38
43// Not yet used: G4VisAttributes::LineStyle G4VVisCommand::fCurrentLineStyle = G4VisAttributes::unbroken;
44// Not yet used: G4VMarker::FillStyle G4VVisCommand::fCurrentFillStyle = G4VMarker::filled;
45// Not yet used: G4VMarker::SizeType G4VVisCommand::fCurrentSizeType = G4VMarker::screen;
47
49
51
53
55(G4double x, G4double y, const char * unitName)
56{
57 G4double uv = G4UIcommand::ValueOf(unitName);
58
59 std::ostringstream oss;
60 oss << x/uv << " " << y/uv << " " << unitName;
61 return oss.str();
62}
63
65 G4double& xval,
66 G4double& yval)
67{
68 G4double x, y;
69 char unts[30];
70
71 std::istringstream is(paramString);
72 is >> x >> y >> unts;
73 G4String unt = unts;
74
75 xval = x*G4UIcommand::ValueOf(unt);
76 yval = y*G4UIcommand::ValueOf(unt);
77
78 return;
79}
80
82(const G4String& sceneName) {
83
85
86 const G4SceneList& sceneList = fpVisManager -> GetSceneList ();
87
88 G4int iScene, nScenes = sceneList.size ();
89 for (iScene = 0; iScene < nScenes; iScene++) {
90 if (sceneList [iScene] -> GetName () == sceneName) break;
91 }
92
93 G4Scene* pScene = 0; // Zero unless scene has been found...
94 if (iScene < nScenes) {
95 pScene = sceneList [iScene];
96 }
97
98 if (!pScene) {
99 if (verbosity >= G4VisManager::warnings) {
100 G4cout << "WARNING: Scene \"" << sceneName << "\" not found."
101 << G4endl;
102 }
103 return;
104 }
105
106 fpVisManager -> SetCurrentScene (pScene);
107
108 // Scene has changed. Refresh viewers of all sceneHandlers using
109 // this scene...
110 G4VViewer* pViewer = fpVisManager -> GetCurrentViewer();
111 G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler();
112 if (sceneHandler && sceneHandler -> GetScene ()) {
113 if (pViewer) {
115 ApplyCommand ("/vis/scene/notifyHandlers");
116 }
117 }
118}
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
static G4Colour White()
Definition: G4Colour.hh:142
static G4Colour Blue()
Definition: G4Colour.hh:149
std::vector< PVNameCopyNo > PVNameCopyNoPath
Layout
Definition: G4Text.hh:77
@ left
Definition: G4Text.hh:77
static G4double ValueOf(const char *unitName)
Definition: G4UIcommand.cc:288
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:51
static G4Colour fCurrentTextColour
static G4ModelingParameters::PVNameCopyNoPath fCurrentTouchablePath
static G4VisManager * fpVisManager
static void ConvertToDoublePair(const G4String &paramString, G4double &xval, G4double &yval)
static G4Text::Layout fCurrentTextLayout
virtual ~G4VVisCommand()
static G4double fCurrentLineWidth
static G4String ConvertToString(G4double x, G4double y, const char *unitName)
static G4Colour fCurrentColour
void UpdateVisManagerScene(const G4String &sceneName="")
static Verbosity GetVerbosity()