Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGAntiKZeroInelastic Class Reference

#include <G4RPGAntiKZeroInelastic.hh>

+ Inheritance diagram for G4RPGAntiKZeroInelastic:

Public Member Functions

 G4RPGAntiKZeroInelastic ()
 
 ~G4RPGAntiKZeroInelastic ()
 
G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
- Public Member Functions inherited from G4RPGInelastic
 G4RPGInelastic (const G4String &modelName="RPGInelastic")
 
virtual ~G4RPGInelastic ()
 
- Public Member Functions inherited from G4HadronicInteraction
 G4HadronicInteraction (const G4String &modelName="HadronicModel")
 
virtual ~G4HadronicInteraction ()
 
virtual G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)=0
 
virtual G4double SampleInvariantT (const G4ParticleDefinition *p, G4double plab, G4int Z, G4int A)
 
virtual G4bool IsApplicable (const G4HadProjectile &, G4Nucleus &)
 
G4double GetMinEnergy () const
 
G4double GetMinEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMinEnergy (G4double anEnergy)
 
void SetMinEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMinEnergy (G4double anEnergy, const G4Material *aMaterial)
 
G4double GetMaxEnergy () const
 
G4double GetMaxEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMaxEnergy (const G4double anEnergy)
 
void SetMaxEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMaxEnergy (G4double anEnergy, const G4Material *aMaterial)
 
const G4HadronicInteractionGetMyPointer () const
 
G4int GetVerboseLevel () const
 
void SetVerboseLevel (G4int value)
 
const G4StringGetModelName () const
 
void DeActivateFor (const G4Material *aMaterial)
 
void ActivateFor (const G4Material *aMaterial)
 
void DeActivateFor (const G4Element *anElement)
 
void ActivateFor (const G4Element *anElement)
 
G4bool IsBlocked (const G4Material *aMaterial) const
 
G4bool IsBlocked (const G4Element *anElement) const
 
void SetRecoilEnergyThreshold (G4double val)
 
G4double GetRecoilEnergyThreshold () const
 
G4bool operator== (const G4HadronicInteraction &right) const
 
G4bool operator!= (const G4HadronicInteraction &right) const
 
virtual const std::pair< G4double, G4doubleGetFatalEnergyCheckLevels () const
 
virtual std::pair< G4double, G4doubleGetEnergyMomentumCheckLevels () const
 
void SetEnergyMomentumCheckLevels (G4double relativeLevel, G4double absoluteLevel)
 
virtual void ModelDescription (std::ostream &outFile) const
 

Additional Inherited Members

- Protected Types inherited from G4RPGInelastic
enum  {
  pi0 , pip , pim , kp ,
  km , k0 , k0b , pro ,
  neu , lam , sp , s0 ,
  sm , xi0 , xim , om ,
  ap , an
}
 
- Protected Member Functions inherited from G4RPGInelastic
G4double Pmltpc (G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c)
 
G4int Factorial (G4int n)
 
G4bool MarkLeadingStrangeParticle (const G4ReactionProduct &currentParticle, const G4ReactionProduct &targetParticle, G4ReactionProduct &leadParticle)
 
void SetUpPions (const G4int np, const G4int nm, const G4int nz, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void GetNormalizationConstant (const G4double availableEnergy, G4double &n, G4double &anpn)
 
void CalculateMomenta (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
void SetUpChange (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
std::pair< G4int, G4doubleinterpolateEnergy (G4double ke) const
 
G4int sampleFlat (std::vector< G4double > sigma) const
 
void CheckQnums (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
 
- Protected Member Functions inherited from G4HadronicInteraction
void SetModelName (const G4String &nam)
 
G4bool IsBlocked () const
 
void Block ()
 
- Protected Attributes inherited from G4RPGInelastic
G4RPGFragmentation fragmentation
 
G4RPGTwoCluster twoCluster
 
G4RPGPionSuppression pionSuppression
 
G4RPGStrangeProduction strangeProduction
 
G4RPGTwoBody twoBody
 
G4ParticleDefinitionparticleDef [18]
 
- Protected Attributes inherited from G4HadronicInteraction
G4HadFinalState theParticleChange
 
G4int verboseLevel
 
G4double theMinEnergy
 
G4double theMaxEnergy
 
G4bool isBlocked
 

Detailed Description

Definition at line 45 of file G4RPGAntiKZeroInelastic.hh.

Constructor & Destructor Documentation

◆ G4RPGAntiKZeroInelastic()

G4RPGAntiKZeroInelastic::G4RPGAntiKZeroInelastic ( )
inline

Definition at line 49 of file G4RPGAntiKZeroInelastic.hh.

49 : G4RPGInelastic("G4RPGAntiKZeroInelastic")
50 {
51 SetMinEnergy( 0.0 );
52 SetMaxEnergy( 25.*CLHEP::GeV );
53 }
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)

◆ ~G4RPGAntiKZeroInelastic()

G4RPGAntiKZeroInelastic::~G4RPGAntiKZeroInelastic ( )
inline

Definition at line 55 of file G4RPGAntiKZeroInelastic.hh.

56 { }

Member Function Documentation

◆ ApplyYourself()

G4HadFinalState * G4RPGAntiKZeroInelastic::ApplyYourself ( const G4HadProjectile aTrack,
G4Nucleus targetNucleus 
)
virtual

Implements G4HadronicInteraction.

Definition at line 36 of file G4RPGAntiKZeroInelastic.cc.

38 {
39 const G4HadProjectile *originalIncident = &aTrack;
40 //
41 // create the target particle
42 //
43 G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle();
44
45 if( verboseLevel > 1 )
46 {
47 const G4Material *targetMaterial = aTrack.GetMaterial();
48 G4cout << "G4RPGAntiKZeroInelastic::ApplyYourself called" << G4endl;
49 G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy()/MeV << "MeV, ";
50 G4cout << "target material = " << targetMaterial->GetName() << ", ";
51 G4cout << "target particle = " << originalTarget->GetDefinition()->GetParticleName()
52 << G4endl;
53 }
54 //
55 // Fermi motion and evaporation
56 // As of Geant3, the Fermi energy calculation had not been Done
57 //
58 G4double ek = originalIncident->GetKineticEnergy()/MeV;
59 G4double amas = originalIncident->GetDefinition()->GetPDGMass()/MeV;
60 G4ReactionProduct modifiedOriginal;
61 modifiedOriginal = *originalIncident;
62
63 G4double tkin = targetNucleus.Cinema( ek );
64 ek += tkin;
65 modifiedOriginal.SetKineticEnergy( ek*MeV );
66 G4double et = ek + amas;
67 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
68 G4double pp = modifiedOriginal.GetMomentum().mag()/MeV;
69 if( pp > 0.0 )
70 {
71 G4ThreeVector momentum = modifiedOriginal.GetMomentum();
72 modifiedOriginal.SetMomentum( momentum * (p/pp) );
73 }
74 //
75 // calculate black track energies
76 //
77 tkin = targetNucleus.EvaporationEffects( ek );
78 ek -= tkin;
79 modifiedOriginal.SetKineticEnergy( ek*MeV );
80 et = ek + amas;
81 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
82 pp = modifiedOriginal.GetMomentum().mag()/MeV;
83 if( pp > 0.0 )
84 {
85 G4ThreeVector momentum = modifiedOriginal.GetMomentum();
86 modifiedOriginal.SetMomentum( momentum * (p/pp) );
87 }
88 G4ReactionProduct currentParticle = modifiedOriginal;
89 G4ReactionProduct targetParticle;
90 targetParticle = *originalTarget;
91 currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
92 targetParticle.SetSide( -1 ); // target always goes in backward hemisphere
93 G4bool incidentHasChanged = false;
94 G4bool targetHasChanged = false;
95 G4bool quasiElastic = false;
96 G4FastVector<G4ReactionProduct,GHADLISTSIZE> vec; // vec will contain the secondary particles
97 G4int vecLen = 0;
98 vec.Initialize( 0 );
99
100 const G4double cutOff = 0.1;
101 if( currentParticle.GetKineticEnergy()/MeV > cutOff )
102 Cascade( vec, vecLen,
103 originalIncident, currentParticle, targetParticle,
104 incidentHasChanged, targetHasChanged, quasiElastic );
105
106 try
107 {
108 CalculateMomenta( vec, vecLen,
109 originalIncident, originalTarget, modifiedOriginal,
110 targetNucleus, currentParticle, targetParticle,
111 incidentHasChanged, targetHasChanged, quasiElastic );
112 }
114 {
115 aR.Report(G4cout);
116 throw G4HadReentrentException(__FILE__, __LINE__, "Bailing out");
117 }
118 SetUpChange( vec, vecLen,
119 currentParticle, targetParticle,
120 incidentHasChanged );
121
122 delete originalTarget;
123 return &theParticleChange;
124 }
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
double mag() const
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
Definition: G4FastVector.hh:63
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
void Report(std::ostream &aS)
const G4String & GetName() const
Definition: G4Material.hh:177
G4double EvaporationEffects(G4double kineticEnergy)
Definition: G4Nucleus.cc:264
G4double Cinema(G4double kineticEnergy)
Definition: G4Nucleus.cc:368
G4DynamicParticle * ReturnTargetParticle() const
Definition: G4Nucleus.cc:227
const G4String & GetParticleName() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetKineticEnergy() const
G4ThreeVector GetMomentum() const
void SetSide(const G4int sid)
void SetKineticEnergy(const G4double en)

Referenced by G4RPGKLongInelastic::ApplyYourself(), and G4RPGKShortInelastic::ApplyYourself().


The documentation for this class was generated from the following files: