42 :
G4Curve(), pnt(right.pnt), dir(right.dir),
43 invDir(right.invDir), v(right.v)
57 if (&right ==
this)
return *
this;
61 invDir = right.invDir;
93 r->
Init(newPnt, newDir);
void SetBounds(G4double p1, G4double p2)
G4int GetSameSense() const
G4double GetPStart() const
G4bool Tangent(G4CurvePoint &cp, G4Vector3D &vec)
void Init(const G4Point3D &pnt0, const G4Vector3D &dir0)
G4Line & operator=(const G4Line &right)
G4Curve * Project(const G4Transform3D &tr=G4Transform3D::Identity)