43#ifndef G4COLLISIONPN_HH
44#define G4COLLISIONPN_HH
75 {
return crossSectionSource; }
85 std::vector<G4String> colliders1;
86 std::vector<G4String> colliders2;
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const
G4bool operator!=(const G4CollisionPN &right) const
virtual G4String GetName() const
virtual const G4VAngularDistribution * GetAngularDistribution() const
G4bool operator==(const G4CollisionPN &right) const