Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ThreeMat.cc
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26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// GEANT 4 class source file
31//
32// G4ThreeMat.cc
33//
34// ----------------------------------------------------------------------
35
36#include "G4ThreeMat.hh"
37
39{
40 // default (null) constructor
41 for ( G4int i = 0; i < 3 ; i++ )
42 {
43 row[i] = G4Vector3D( 0., 0., 0. );
44 column[i] = G4Vector3D( 0., 0., 0. );
45
46 for ( G4int j = 0; j < 3 ; j++ )
47 element[i][j] = 0.;
48 }
49}
50
51
53{
54 // constructor to make matrix from array
55 for ( G4int i = 0; i < 3 ; i++ )
56 {
57 row[i] = G4Vector3D( a[i][0], a[i][1], a[i][2] );
58 column[i] = G4Vector3D( a[0][i], a[1][i], a[2][i] );
59
60 for ( G4int j = 0; j < 3 ; j++ )
61 element[i][j] = a[i][j];
62 }
63}
64
65
67{
68}
69
70
72{
73 // copy constructor
74 for ( G4int i = 0; i < 3 ; i++ )
75 {
76 row[i] = mat.row[i];
77 column[i] = mat.column[i];
78
79 for ( G4int j = 0; j < 3 ; j++ )
80 element[i][j] = mat.element[i][j];
81 }
82}
83
84
85const char* G4ThreeMat::NameOf() const
86{
87 return "G4ThreeMat";
88}
89
90
91std::ostream& operator<<( std::ostream& os, const G4ThreeMat& mat )
92{
93 // overwrite output operator << to Print out G4ThreeMat objects
94 // using the PrintOn function defined below
95 mat.PrintOn( os );
96 return os;
97}
98
99
100void G4ThreeMat::PrintOn( std::ostream& os ) const
101{
102 // printing function using C++ std::ostream class
103 os << "[ " << element[0][0] << "\t"
104 << element[0][1] << "\t"
105 << element[0][2] << "\n "
106 << element[1][0] << "\t"
107 << element[1][1] << "\t"
108 << element[1][2] << "\n "
109 << element[2][0] << "\t"
110 << element[2][1] << "\t"
111 << element[2][2] << " ]\n";
112 /*
113 for ( G4int i = 0; i < 3; i++ ) {
114 os << "row [" << i << "] " << row[i] << "\n"
115 << "column[" << i << "] " << column[i] << "\n";
116 }
117 */
118}
119
120
122{
123 for ( G4int i = 0; i < 3 ; i++ )
124 {
125 for ( G4int j = 0; j < 3 ; j++ )
126 {
127 if ( element[i][j] != mat.element[i][j] )
128 return 0;
129 }
130 }
131
132 return 1;
133}
134
135
137{
138 if (&mat == this) return *this;
139 for ( G4int i = 0; i < 3 ; i++ )
140 {
141 row[i] = mat.row[i];
142 column[i] = mat.column[i];
143
144 for ( G4int j = 0; j < 3 ; j++ )
145 element[i][j] = mat.element[i][j];
146 }
147 return *this;
148}
149
150
152{
153 // Determinant of a three by three matrix
154 return element[0][0] * ( element[1][1] * element[2][2]
155 - element[2][1] * element[1][2] )
156 - element[0][1] * ( element[1][0] * element[2][2]
157 - element[2][0] * element[1][2] )
158 + element[0][2] * ( element[1][0] * element[2][1]
159 - element[2][0] * element[1][1] );
160}
std::ostream & operator<<(std::ostream &os, const G4ThreeMat &mat)
Definition: G4ThreeMat.cc:91
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
HepGeom::Vector3D< G4double > G4Vector3D
Definition: G4Vector3D.hh:35
G4int operator==(const G4ThreeMat &m) const
Definition: G4ThreeMat.cc:121
virtual void PrintOn(std::ostream &os=G4cout) const
Definition: G4ThreeMat.cc:100
G4ThreeMat & operator=(const G4ThreeMat &m)
Definition: G4ThreeMat.cc:136
G4double Determinant() const
Definition: G4ThreeMat.cc:151
virtual ~G4ThreeMat()
Definition: G4ThreeMat.cc:66
virtual const char * NameOf() const
Definition: G4ThreeMat.cc:85