Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGAntiNeutronInelastic Class Reference

#include <G4RPGAntiNeutronInelastic.hh>

+ Inheritance diagram for G4RPGAntiNeutronInelastic:

Public Member Functions

 G4RPGAntiNeutronInelastic ()
 
 ~G4RPGAntiNeutronInelastic ()
 
G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
- Public Member Functions inherited from G4RPGInelastic
 G4RPGInelastic (const G4String &modelName="RPGInelastic")
 
virtual ~G4RPGInelastic ()
 
- Public Member Functions inherited from G4HadronicInteraction
 G4HadronicInteraction (const G4String &modelName="HadronicModel")
 
virtual ~G4HadronicInteraction ()
 
virtual G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)=0
 
virtual G4double SampleInvariantT (const G4ParticleDefinition *p, G4double plab, G4int Z, G4int A)
 
virtual G4bool IsApplicable (const G4HadProjectile &, G4Nucleus &)
 
G4double GetMinEnergy () const
 
G4double GetMinEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMinEnergy (G4double anEnergy)
 
void SetMinEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMinEnergy (G4double anEnergy, const G4Material *aMaterial)
 
G4double GetMaxEnergy () const
 
G4double GetMaxEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMaxEnergy (const G4double anEnergy)
 
void SetMaxEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMaxEnergy (G4double anEnergy, const G4Material *aMaterial)
 
const G4HadronicInteractionGetMyPointer () const
 
G4int GetVerboseLevel () const
 
void SetVerboseLevel (G4int value)
 
const G4StringGetModelName () const
 
void DeActivateFor (const G4Material *aMaterial)
 
void ActivateFor (const G4Material *aMaterial)
 
void DeActivateFor (const G4Element *anElement)
 
void ActivateFor (const G4Element *anElement)
 
G4bool IsBlocked (const G4Material *aMaterial) const
 
G4bool IsBlocked (const G4Element *anElement) const
 
void SetRecoilEnergyThreshold (G4double val)
 
G4double GetRecoilEnergyThreshold () const
 
G4bool operator== (const G4HadronicInteraction &right) const
 
G4bool operator!= (const G4HadronicInteraction &right) const
 
virtual const std::pair< G4double, G4doubleGetFatalEnergyCheckLevels () const
 
virtual std::pair< G4double, G4doubleGetEnergyMomentumCheckLevels () const
 
void SetEnergyMomentumCheckLevels (G4double relativeLevel, G4double absoluteLevel)
 
virtual void ModelDescription (std::ostream &outFile) const
 

Additional Inherited Members

- Protected Types inherited from G4RPGInelastic
enum  {
  pi0 , pip , pim , kp ,
  km , k0 , k0b , pro ,
  neu , lam , sp , s0 ,
  sm , xi0 , xim , om ,
  ap , an
}
 
- Protected Member Functions inherited from G4RPGInelastic
G4double Pmltpc (G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c)
 
G4int Factorial (G4int n)
 
G4bool MarkLeadingStrangeParticle (const G4ReactionProduct &currentParticle, const G4ReactionProduct &targetParticle, G4ReactionProduct &leadParticle)
 
void SetUpPions (const G4int np, const G4int nm, const G4int nz, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void GetNormalizationConstant (const G4double availableEnergy, G4double &n, G4double &anpn)
 
void CalculateMomenta (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
void SetUpChange (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
std::pair< G4int, G4doubleinterpolateEnergy (G4double ke) const
 
G4int sampleFlat (std::vector< G4double > sigma) const
 
void CheckQnums (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
 
- Protected Member Functions inherited from G4HadronicInteraction
void SetModelName (const G4String &nam)
 
G4bool IsBlocked () const
 
void Block ()
 
- Protected Attributes inherited from G4RPGInelastic
G4RPGFragmentation fragmentation
 
G4RPGTwoCluster twoCluster
 
G4RPGPionSuppression pionSuppression
 
G4RPGStrangeProduction strangeProduction
 
G4RPGTwoBody twoBody
 
G4ParticleDefinitionparticleDef [18]
 
- Protected Attributes inherited from G4HadronicInteraction
G4HadFinalState theParticleChange
 
G4int verboseLevel
 
G4double theMinEnergy
 
G4double theMaxEnergy
 
G4bool isBlocked
 

Detailed Description

Definition at line 42 of file G4RPGAntiNeutronInelastic.hh.

Constructor & Destructor Documentation

◆ G4RPGAntiNeutronInelastic()

G4RPGAntiNeutronInelastic::G4RPGAntiNeutronInelastic ( )
inline

Definition at line 46 of file G4RPGAntiNeutronInelastic.hh.

46 : G4RPGInelastic("G4RPGAntiNeutronInelastic")
47 {
48 SetMinEnergy( 0.0 );
49 SetMaxEnergy( 25.*CLHEP::GeV );
50 }
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)

◆ ~G4RPGAntiNeutronInelastic()

G4RPGAntiNeutronInelastic::~G4RPGAntiNeutronInelastic ( )
inline

Definition at line 52 of file G4RPGAntiNeutronInelastic.hh.

53 { }

Member Function Documentation

◆ ApplyYourself()

G4HadFinalState * G4RPGAntiNeutronInelastic::ApplyYourself ( const G4HadProjectile aTrack,
G4Nucleus targetNucleus 
)
virtual

Implements G4HadronicInteraction.

Definition at line 35 of file G4RPGAntiNeutronInelastic.cc.

37{
38 const G4HadProjectile *originalIncident = &aTrack;
39
40 // create the target particle
41
42 G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle();
43
44 if( verboseLevel > 1 )
45 {
46 const G4Material *targetMaterial = aTrack.GetMaterial();
47 G4cout << "G4RPGAntiNeutronInelastic::ApplyYourself called" << G4endl;
48 G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy()/MeV << "MeV, ";
49 G4cout << "target material = " << targetMaterial->GetName() << ", ";
50 G4cout << "target particle = " << originalTarget->GetDefinition()->GetParticleName()
51 << G4endl;
52 }
53 //
54 // Fermi motion and evaporation
55 // As of Geant3, the Fermi energy calculation had not been Done
56 //
57 G4double ek = originalIncident->GetKineticEnergy()/MeV;
58 G4double amas = originalIncident->GetDefinition()->GetPDGMass()/MeV;
59 G4ReactionProduct modifiedOriginal;
60 modifiedOriginal = *originalIncident;
61
62 G4double tkin = targetNucleus.Cinema( ek );
63 ek += tkin;
64 modifiedOriginal.SetKineticEnergy( ek*MeV );
65 G4double et = ek + amas;
66 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
67 G4double pp = modifiedOriginal.GetMomentum().mag()/MeV;
68 if( pp > 0.0 )
69 {
70 G4ThreeVector momentum = modifiedOriginal.GetMomentum();
71 modifiedOriginal.SetMomentum( momentum * (p/pp) );
72 }
73 //
74 // calculate black track energies
75 //
76 tkin = targetNucleus.EvaporationEffects( ek );
77 ek -= tkin;
78 modifiedOriginal.SetKineticEnergy( ek*MeV );
79 et = ek + amas;
80 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
81 pp = modifiedOriginal.GetMomentum().mag()/MeV;
82 if( pp > 0.0 )
83 {
84 G4ThreeVector momentum = modifiedOriginal.GetMomentum();
85 modifiedOriginal.SetMomentum( momentum * (p/pp) );
86 }
87
88 G4ReactionProduct currentParticle = modifiedOriginal;
89 G4ReactionProduct targetParticle;
90 targetParticle = *originalTarget;
91 currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
92 targetParticle.SetSide( -1 ); // target always goes in backward hemisphere
93 G4bool incidentHasChanged = false;
94 G4bool targetHasChanged = false;
95 G4bool quasiElastic = false;
96 G4FastVector<G4ReactionProduct,GHADLISTSIZE> vec; // vec will contain the secondary particles
97 G4int vecLen = 0;
98 vec.Initialize( 0 );
99
100 const G4double cutOff = 0.1*MeV;
101 const G4double anni = std::min( 1.3*currentParticle.GetTotalMomentum()/GeV, 0.4 );
102
103 if( (currentParticle.GetKineticEnergy()/MeV > cutOff) ||
104 (G4UniformRand() > anni) )
105 Cascade( vec, vecLen,
106 originalIncident, currentParticle, targetParticle,
107 incidentHasChanged, targetHasChanged, quasiElastic );
108 else
109 quasiElastic = true;
110
111 CalculateMomenta( vec, vecLen,
112 originalIncident, originalTarget, modifiedOriginal,
113 targetNucleus, currentParticle, targetParticle,
114 incidentHasChanged, targetHasChanged, quasiElastic );
115
116 SetUpChange( vec, vecLen,
117 currentParticle, targetParticle,
118 incidentHasChanged );
119
120 delete originalTarget;
121 return &theParticleChange;
122}
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:53
double mag() const
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
Definition: G4FastVector.hh:63
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4String & GetName() const
Definition: G4Material.hh:177
G4double EvaporationEffects(G4double kineticEnergy)
Definition: G4Nucleus.cc:264
G4double Cinema(G4double kineticEnergy)
Definition: G4Nucleus.cc:368
G4DynamicParticle * ReturnTargetParticle() const
Definition: G4Nucleus.cc:227
const G4String & GetParticleName() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetTotalMomentum() const
G4double GetKineticEnergy() const
G4ThreeVector GetMomentum() const
void SetSide(const G4int sid)
void SetKineticEnergy(const G4double en)

The documentation for this class was generated from the following files: