Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4DecayProducts.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// ------------------------------------------------------------
31// GEANT 4 class header file
32//
33// History: first implementation, based on object model of
34// 12 Dec 1997 H.Kurashige
35//
36// Use std::vector 4 Apr. 2012 H.Kurashige
37// ------------------------------------------------------------
38
39#ifndef G4DecayProducts_h
40#define G4DecayProducts_h 1
41
42#include "G4ios.hh"
43#include "globals.hh"
44#include "G4DynamicParticle.hh"
45#include <vector>
46
48{
49 public: // With Description
50
51 // constructors
53 G4DecayProducts(const G4DynamicParticle &aParticle);
54
55 public:
56 // copy constructor and assignment operator
57 // Deep copy: for G4DynamicParticle pointer
58 G4DecayProducts(const G4DecayProducts &right);
60
61 //destructor
63
64 // (un)equal operator
65 G4int operator==(const G4DecayProducts &right) const;
66 G4int operator!=(const G4DecayProducts &right) const;
67
68 public: // With Description
69 // set-get methods for the parent particle
70 // theParentPaticle is used to get information of parent particle
71 // when decay products are filled
72 // new G4DynamicParticle object is created in set methods
73 const G4DynamicParticle* GetParentParticle() const {return theParentParticle;};
74 void SetParentParticle(const G4DynamicParticle &aParticle);
75
76 // boost all products
77 void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection);
78 void Boost(G4double betax, G4double betay, G4double betaz);
79
80 // push-pop methods for decay products pointer
83
84 G4DynamicParticle* operator[](G4int anIndex) const;
85
86 G4int entries() const {return numberOfProducts;};
87
88 // check energy/momentum of products
89 G4bool IsChecked() const;
90
91 //
92 void DumpInfo() const;
93
94 typedef std::vector<G4DynamicParticle*> G4DecayProductVector;
95 protected:
97
98 private:
99 G4int numberOfProducts;
100 G4DynamicParticle* theParentParticle;
101 G4DecayProductVector* theProductVector;
102
103};
104
105// ------------------------
106// Inlined operators
107// ------------------------
108
109inline
111{
112 return (this == (G4DecayProducts *) &right);
113}
114
115inline
117{
118 return (this != (G4DecayProducts *) &right);
119}
120
121#endif
122
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
void DumpInfo() const
G4int entries() const
G4int operator!=(const G4DecayProducts &right) const
G4int operator==(const G4DecayProducts &right) const
G4DynamicParticle * PopProducts()
std::vector< G4DynamicParticle * > G4DecayProductVector
G4int PushProducts(G4DynamicParticle *aParticle)
const G4DynamicParticle * GetParentParticle() const
G4DecayProducts & operator=(const G4DecayProducts &right)
G4DynamicParticle * operator[](G4int anIndex) const
void SetParentParticle(const G4DynamicParticle &aParticle)
G4bool IsChecked() const
void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection)