Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4Field.hh
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1//
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25//
26//
27// $Id$
28//
29//
30// class G4Field
31//
32// Class description:
33//
34// Abstract class for any kind of Field.
35// It allows any kind of field (vector, scalar, tensor and any set of them)
36// to be defined by implementing the inquiry function interface.
37//
38// The key method is GetFieldValue( const double Point[4],
39// ************* double *fieldArr )
40// Given an input position/time vector 'Point',
41// this method must return the value of the field in "fieldArr".
42//
43// A field must also specify whether it changes a track's energy:
44// DoesFieldChangeEnergy()
45// *********************
46// A field must co-work with a corresponding Equation of Motion, to
47// enable the integration of a particle's position, momentum and, optionally,
48// spin. For this a field and its equation of motion must follow the
49// same convention for the order of field components in the array "fieldArr"
50// -------------------------------------------------------------------
51// History:
52// - Created: John Apostolakis, 10.03.1997
53// - Modified:
54// V. Grichine 8 Nov 2001: Extended "Point" arg to [4] array to add time
55// J. Apostolakis 5 Nov 2003: Added virtual method DoesFieldChangeEnergy()
56// J. Apostolakis 31 Aug 2004: Information on convention for components
57// -------------------------------------------------------------------
58
59#ifndef G4FIELD_HH
60#define G4FIELD_HH
61
62#include "G4Types.hh"
63
65{
66 public: // with description
67
68 virtual void GetFieldValue( const double Point[4],
69 double *fieldArr ) const = 0;
70 // Given the position time vector 'Point',
71 // return the value of the field in the array fieldArr.
72 // Notes:
73 // 1) The 'Point' vector has the following structure:
74 // Point[0] is x ( position, in Geant4 units )
75 // Point[1] is y
76 // Point[2] is z
77 // Point[3] is t ( time, in Geant4 units )
78 // 2) The convention for the components of the field
79 // array 'fieldArr' are determined by the type of field.
80 // See for example the class G4ElectroMagneticField.
81
82 G4Field( G4bool gravityOn= false);
83 G4Field( const G4Field & );
84 virtual ~G4Field();
85 inline G4Field& operator = (const G4Field &p);
86
87 // A field signature function that can be used to insure
88 // that the Equation of motion object and the G4Field object
89 // have the same "field signature"?
90
91 virtual G4bool DoesFieldChangeEnergy() const= 0 ;
92 // Each type/class of field should respond this accordingly
93 // For example:
94 // - an electric field should return "true"
95 // - a pure magnetic field should return "false"
96
97 G4bool IsGravityActive() const { return fGravityActive;}
98 // Does this field include gravity?
99 inline void SetGravityActive( G4bool OnOffFlag );
100 private:
101 G4bool fGravityActive;
102};
103
104inline void G4Field::SetGravityActive( G4bool OnOffFlag )
105{
106 fGravityActive= OnOffFlag;
107}
108#endif /* G4FIELD_HH */
bool G4bool
Definition: G4Types.hh:67
virtual ~G4Field()
Definition: G4Field.cc:38
void SetGravityActive(G4bool OnOffFlag)
Definition: G4Field.hh:104
G4bool IsGravityActive() const
Definition: G4Field.hh:97
virtual G4bool DoesFieldChangeEnergy() const =0
virtual void GetFieldValue(const double Point[4], double *fieldArr) const =0
G4Field & operator=(const G4Field &p)
Definition: G4Field.cc:42